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Posted By killbot On 10-04-2005 | Views: 3,002 Replies: 0
does anyone know where i can find this for 6.5?

it was a pluggin for maya that randomly generates different types of rocks.

i think it was called rock gen.


thanx
Posted By killbot On 13-02-2005 | Views: 1,715 Replies: 1
Unfortunately I have to teach myself max, even though I¡¦m a proud MAYA user, for a potential up coming job.

are there any scripts or pluggins to max that will make max similar to MAYA. just so...
Posted By killbot On 01-11-2004 | Views: 1,074 Replies: 3
very interesting

was just wondering cause i've been looking into this new game engine...called the reality engine and it supports normal mapping.

http://www.artificialengine.com/

...
Posted By killbot On 01-11-2004 | Views: 1,074 Replies: 3
i think i have an idea of what it is and what it's purpose of it.


making low poly models look as if they were high res?

if so, what does the actually map look like? is it a grey scale?

...
Posted By killbot On 22-10-2004 | Views: 819 Replies: 0
heya guy's i haven't been here in a while

but heres my thread for the new cgtalk challenge SPACE OPERA
not much there yet but check it out.

http://www.cgtalk.com/showthread.php?t=180394

...
Posted By killbot On 26-08-2004 | Views: 1,435 Replies: 8
i'm on guardian as mojo branson lvl 34 fire blaster.
Posted By killbot On 26-08-2004 | Views: 1,435 Replies: 8
yeah i can't wait for the expansion.


it will certainly feel like a finished game when it comes out.
Posted By killbot On 24-08-2004 | Views: 1,435 Replies: 8
i know so many people who have quit these past months.

i just quit myself so i can catch up on updating demoreel.

but i'll be back to dawn the cape.
Posted By killbot On 24-08-2004 | Views: 1,008 Replies: 3
well hopefully maya 6.5 they will have it hehe.
Posted By killbot On 24-08-2004 | Views: 1,008 Replies: 3
i want to be able to use the paint tool to paint a bump map or displacement map directly on my models and see it on screen.

like perhaps paint wrinkles ect..

similar to the way i see it being...
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