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Posted By victstep On 09-01-2004 | Views: 4,050 Replies: 10
Thanks Huxley

but whats wrong with my scene (excluding atmosphere and clouds)?
Posted By victstep On 09-01-2004 | Views: 1,121 Replies: 4
Hi everyone!

I would like to ask one question…
What is the best way to photorealistic human (face, body) and characters modeling (nurbs or poly)?

There are many different character modeling...
Posted By victstep On 06-01-2004 | Views: 4,050 Replies: 10
ha ha ha

Do you know what was that?
It was point ligh with fog!!!

Everything is OK, now just need to "play" with colors and other things.

Thanks.
Posted By victstep On 06-01-2004 | Views: 4,050 Replies: 10
I am also try all ramp Interpolation's (exponential, smooth)
and also try to use ramp colors white and blue and lambert color black but...

what I do wrong???
Help me please!!!

This picture...
Posted By victstep On 06-01-2004 | Views: 4,050 Replies: 10
Well, thanks again...

SamplerInfo.facingratio -> ramp.vCoord
ramp.OutColor -> lambert.transparency

ramp:
Type: Vramp;
Interpolation: Linear
lambert:
Color: blue
Posted By victstep On 03-01-2004 | Views: 4,050 Replies: 10
Thanks Kurt.
But nobody else don’t want help me with this actually stupid question...
Posted By victstep On 02-01-2004 | Views: 4,050 Replies: 10
Hi!

May anyone help me:

How to create photorealistic atmosphere shader for planet Earth.

Thanks.
Posted By victstep On 23-12-2003 | Views: 5,031 Replies: 4
Btw if you need a 2500x1250 Earth textures (free) you may visit: http://www.oera.net/How2/TextureMaps.htm

Thanks again.
Posted By victstep On 22-12-2003 | Views: 5,031 Replies: 4
Hi!

I am ex-3dsmax user, and I am trying to create in Maya photorealistic planet Earth shader, with city lights in a "night" side of the planet. I'am mean 2 textures shader: one texture visible...
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