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Posted By RupertFaraway On 19-10-2006 | Views: 21,085 Replies: 183
Looks good but that earlobe is such a faggot.

It looks good. There's one weird texturing thing on his forehead if you follow the spot in the middle of his brow up along the head.
Posted By RupertFaraway On 11-04-2006 | Views: 1,323 Replies: 1
I'm trying to batch render a 720 frame clip of mine with MR, but the batch render takes about 3 seconds and then says taht the render is complete without rendering any scenes.

HELP!
Posted By RupertFaraway On 11-04-2006 | Views: 1,394 Replies: 4
The edges of the displacement map are all hard edges.
Posted By RupertFaraway On 10-04-2006 | Views: 1,394 Replies: 4
Whenever I use on of these bad mamajammas, It's never clean cut for card edges. There are always annoying bits cut out of these edges... you guys probably know what I mean.

How do I get around...
Posted By RupertFaraway On 04-04-2006 | Views: 895 Replies: 4
MentalRay has dissapeared as a render option. How exactly do I get it back? I know I managed to fix it some other time, but I can't figure it out now. I tried searching these forums, but to no avail....
Posted By RupertFaraway On 11-03-2006 | Views: 7,126 Replies: 58
Eeek! 3-sided poly alert!

Actually, it looks great. Can't wait to see the final details/renders.
Posted By RupertFaraway On 17-02-2006 | Views: 3,065 Replies: 3
I can't get it to work.

This is specifically because I can't figure out how to get my texture to be a displacement map. I also can't get the right click drag thing to do anything besides bring up...
Posted By RupertFaraway On 16-02-2006 | Views: 3,065 Replies: 3
For part of a school asignment, I have to model a topographic map. I thought I'd just scan the map, and draw curves for all of the map then set the to the correct elavation. However, I can't loft...
Posted By RupertFaraway On 25-01-2006 | Views: 12,987 Replies: 106
YES! MORE DILBERTS!
Posted By RupertFaraway On 21-01-2006 | Views: 12,303 Replies: 106
The whiskery things are a little bit strange... I don't know how, though.
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