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Posts Made By:
andrearastelli
Vertex Lock Disappeared in Maya 2016
Posted By
andrearastelli
On 20-02-2017 | Views: 8,651 Replies: 3
Forum:
Maya Modeling
Hi guys, just created this python script to simplify the job for everyone.
import maya.cmds as mc
selectedVertex = mc.ls(selection=True, flatten=True)
for vtx in selectedVertex:
...
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Did I just divide by zero?
Posted By
andrearastelli
On 03-03-2014 | Views: 2,397 Replies: 5
Forum:
Maya Basics & Newbie Lounge
Not completely true..
http://latex.codecogs.com/gif.latex?%5Cdpi%7B150%7D%20%5Csqrt%7B%5Cvec%7Bn%7D_%7Bx%7D%5E2%20+%20%5Cvec%7Bn%7D_%7By%7D%5E2%20+%20%5Cvec%7Bn%7D_%7Bz%7D%5E2%7D
This is...
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nCloth edge noise
Posted By
andrearastelli
On 07-01-2014 | Views: 2,706 Replies: 3
Forum:
Maya Basics & Newbie Lounge
maybe you should decrease it, instead
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curved Stairs - Problem with planar surface creation
Posted By
andrearastelli
On 03-01-2014 | Views: 4,632 Replies: 4
Forum:
Maya Modeling
Hi all,
I have modeled this stairs for a house patio.. but I don't know how to create a clean topology for the top of the stairs.. all I need is a plane area, with quads, and I don't know how to...
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Rendering Lines
Posted By
andrearastelli
On 21-11-2013 | Views: 3,504 Replies: 5
Forum:
Dynamics & Special Effects
You can build a simple model, and apply some sort of "profile" shader to render the wireframe look in black and white, and then composite in After Effects (or something else) application to look as...
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Polygons always facing camera
Posted By
andrearastelli
On 13-08-2012 | Views: 4,604 Replies: 3
Forum:
Maya Basics & Newbie Lounge
well.. yes, but I prefer to mantain as low as possible my polycount.
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Polygons always facing camera
Posted By
andrearastelli
On 13-08-2012 | Views: 4,604 Replies: 3
Forum:
Maya Basics & Newbie Lounge
Hi,
My problem is almost strange, and I don't know if I can explain myself very well..
What i have: curved surface (basically a side surface of a cilinder that don't turns around over 360...
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desperate for help with nurbs
Posted By
andrearastelli
On 26-03-2012 | Views: 2,941 Replies: 3
Forum:
Maya Basics & Newbie Lounge
As I can see you need to perform a "trim".
With a CV (or Bezier) curve draw a profile for the hole, then place your camera right in front of the shape you need to hole and project your curve on the...
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mip_rayswitch IBL_lighting + IBL_reflection
Posted By
andrearastelli
On 23-03-2012 | Views: 7,457 Replies: 8
Forum:
Lighting & Rendering
this is how I use rayswitch.. maybe this isn't the perfect way, anyway..
first of all this is my test scene:
50881
and this is the materials for the sphere and the plane:
50882
then, in...
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Double sided polygons question
Posted By
andrearastelli
On 21-03-2012 | Views: 40,881 Replies: 9
Forum:
Maya Modeling
i'm quite new here, but i think this is a more efficient solution for your problem.
Ok, with this enabled you can't see "behind" some faces because the shading is visible only in the semi-space...
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