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Posted By andrearastelli On 20-02-2017 | Views: 8,651 Replies: 3
Forum: Maya Modeling
Hi guys, just created this python script to simplify the job for everyone.


import maya.cmds as mc

selectedVertex = mc.ls(selection=True, flatten=True)

for vtx in selectedVertex:
...
Posted By andrearastelli On 03-03-2014 | Views: 2,397 Replies: 5
Not completely true..
http://latex.codecogs.com/gif.latex?%5Cdpi%7B150%7D%20%5Csqrt%7B%5Cvec%7Bn%7D_%7Bx%7D%5E2%20+%20%5Cvec%7Bn%7D_%7By%7D%5E2%20+%20%5Cvec%7Bn%7D_%7Bz%7D%5E2%7D
This is...
Posted By andrearastelli On 07-01-2014 | Views: 2,706 Replies: 3
maybe you should decrease it, instead
Posted By andrearastelli On 03-01-2014 | Views: 4,632 Replies: 4
Forum: Maya Modeling
Hi all,

I have modeled this stairs for a house patio.. but I don't know how to create a clean topology for the top of the stairs.. all I need is a plane area, with quads, and I don't know how to...
Posted By andrearastelli On 21-11-2013 | Views: 3,504 Replies: 5
You can build a simple model, and apply some sort of "profile" shader to render the wireframe look in black and white, and then composite in After Effects (or something else) application to look as...
Posted By andrearastelli On 13-08-2012 | Views: 4,604 Replies: 3
well.. yes, but I prefer to mantain as low as possible my polycount.
Posted By andrearastelli On 13-08-2012 | Views: 4,604 Replies: 3
Hi,

My problem is almost strange, and I don't know if I can explain myself very well..

What i have: curved surface (basically a side surface of a cilinder that don't turns around over 360...
Posted By andrearastelli On 26-03-2012 | Views: 2,941 Replies: 3
As I can see you need to perform a "trim".
With a CV (or Bezier) curve draw a profile for the hole, then place your camera right in front of the shape you need to hole and project your curve on the...
Posted By andrearastelli On 23-03-2012 | Views: 7,457 Replies: 8
this is how I use rayswitch.. maybe this isn't the perfect way, anyway..

first of all this is my test scene:
50881

and this is the materials for the sphere and the plane:
50882

then, in...
Posted By andrearastelli On 21-03-2012 | Views: 40,881 Replies: 9
Forum: Maya Modeling
i'm quite new here, but i think this is a more efficient solution for your problem.
Ok, with this enabled you can't see "behind" some faces because the shading is visible only in the semi-space...
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