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Forum: Maya Basics & Newbie Lounge 02-07-2015, 02:34 PM
Replies: 32
Views: 5,682
Posted By mtmckinley
Hey, thanks, I appreciate it!

Hey, thanks, I appreciate it!
Forum: Maya Basics & Newbie Lounge 30-06-2015, 02:12 PM
Replies: 32
Views: 5,682
Posted By mtmckinley
Hey, guys, just thought I'd put a little update...

Hey, guys, just thought I'd put a little update up about my YouTube channel, The Maya Toolbelt. It's still chugging along and have built up about 700 subscribers or so, which is nice. I've got about...
Forum: Animation 29-06-2015, 02:52 PM
Replies: 1
Views: 1,805
Posted By mtmckinley
Without seeing it, I'd take a guess that it could...

Without seeing it, I'd take a guess that it could be a deformation order thing.

Next to the magnet icons in the status line (the snapping tools) are a couple of buttons labeled Inputs and...
Forum: Maya Materials & Textures 29-06-2015, 02:44 PM
Replies: 2
Views: 2,024
Posted By mtmckinley
By default, when you create any primitives in...

By default, when you create any primitives in Maya (ie. spheres) they are given a default shader called Lambert1. It's a good rule of thumb to not edit Lambert1 as if you do, anything you make in the...
Forum: Maya Basics & Newbie Lounge 28-06-2015, 06:59 AM
Replies: 5
Views: 1,734
Posted By mtmckinley
so, the goal for UVing is to lay out the UVs in a...

so, the goal for UVing is to lay out the UVs in a way that makes it easy to create a texture with as few seams as possible. What I typically do for unusually shaped models is start off with an...
Forum: Maya Basics & Newbie Lounge 24-06-2015, 02:20 PM
Replies: 4
Views: 7,872
Posted By mtmckinley
I see. What I've typically done in the past with...

I see. What I've typically done in the past with head blendshapes is use the character's clothes or some other obvious "divider" between the head and the body as a geometry seam. Like if the...
Forum: Maya Basics & Newbie Lounge 24-06-2015, 02:13 PM
Replies: 5
Views: 1,734
Posted By mtmckinley
One thing that I'd personally recommend is,...

One thing that I'd personally recommend is, before UVing, do some geometry cleanup. You have what looks like a lot of extra edges that you more than likely don't need. With less superfluous geometry...
Forum: Maya Basics & Newbie Lounge 18-06-2015, 11:34 PM
Replies: 26
Views: 8,697
Posted By mtmckinley
I think you'll need to do render passes, such as...

I think you'll need to do render passes, such as a specular pass that you can layer on top of your diffuse pass, etc.
Forum: Animation 18-06-2015, 11:07 PM
Replies: 2
Views: 2,314
Posted By mtmckinley
There are lots of potential ways to do this....

There are lots of potential ways to do this. Without seeing what exactly you're going for, it's a little difficult to pinpoint exactly which would be the best way.

You could, for example, use a...
Forum: Maya Basics & Newbie Lounge 18-06-2015, 11:03 PM
Replies: 4
Views: 7,872
Posted By mtmckinley
Just curious, is there a reason you don't want to...

Just curious, is there a reason you don't want to combine the meshes together? If you combine the mesh and then merge the vertices at the seam (so that instead of having 2 stacked verts along the...
Forum: Maya Basics & Newbie Lounge 04-09-2014, 02:08 PM
Replies: 2
Views: 2,121
Posted By mtmckinley
CAD does a lot of stuff I wish Maya would do. ...

CAD does a lot of stuff I wish Maya would do.

I think you'd have to use the Cut Faces Tool to get the line you'd want to trim *to* and then delete the faces beyond that line.

Using the Show...
Forum: Maya Basics & Newbie Lounge 04-09-2014, 02:04 PM
Replies: 3
Views: 3,003
Posted By mtmckinley
Normally I'd ask if you have Keep Faces Together...

Normally I'd ask if you have Keep Faces Together checked in the Edit Mesh menu, but it sounds like this isn't that problem.

If I'm understanding correctly, it sounds like you have extruded the end...
Forum: Maya Basics & Newbie Lounge 02-08-2014, 01:20 PM
Replies: 32
Views: 5,682
Posted By mtmckinley
That's an interesting idea, although I run the...

That's an interesting idea, although I run the risk of people asking for something that would take a long time to make vs the amount of money they pledge... like if it's for, I dunno, $200 and they...
Forum: Maya Basics & Newbie Lounge 02-08-2014, 05:48 AM
Replies: 32
Views: 5,682
Posted By mtmckinley
Ok, after giving it some thought, I've taken the...

Ok, after giving it some thought, I've taken the whole "subscription" idea out. It may not be all that much of a value add. So, tutoring is still the main thing I've got going. Any thoughts?
Forum: Maya Basics & Newbie Lounge 02-08-2014, 03:58 AM
Replies: 32
Views: 5,682
Posted By mtmckinley
yeah, to be honest, I'm starting to re-think that...

yeah, to be honest, I'm starting to re-think that whole idea... not sure what all I could offer to people, aside from tutoring... hmm, any ideas?
Forum: Maya Basics & Newbie Lounge 01-08-2014, 07:16 AM
Replies: 32
Views: 5,682
Posted By mtmckinley
Thanks again for all the great feedback. I've...

Thanks again for all the great feedback. I've done some tweaking to the reward structures. I'd love to hear what you think about pricing and tutoring times. I also nixed the T-Shirts (probably would...
Forum: Maya Basics & Newbie Lounge 01-08-2014, 06:24 AM
Replies: 32
Views: 5,682
Posted By mtmckinley
Yeah, I'll definitely be putting up a video. I...

Yeah, I'll definitely be putting up a video. I just wanted to nail down the rewards and description first. Thanks for all the comments! They're super helpful!
Forum: Maya Basics & Newbie Lounge 31-07-2014, 05:58 PM
Replies: 32
Views: 5,682
Posted By mtmckinley
yeah, I'm actually thinking I'll nix that idea....

yeah, I'm actually thinking I'll nix that idea. There might be a deal with Simplymaya to embed the youtube videos here, so that wont need a site.
Forum: Maya Basics & Newbie Lounge 31-07-2014, 02:22 AM
Replies: 32
Views: 5,682
Posted By mtmckinley
Good points, all around. I made some adjustments....

Good points, all around. I made some adjustments. Let me know what you think!

https://www.kickstarter.com/projects/461999508/897834773?token=e14e7d37
Forum: Maya Basics & Newbie Lounge 31-07-2014, 01:08 AM
Replies: 32
Views: 5,682
Posted By mtmckinley
That's a good point, but isn't the videos being...

That's a good point, but isn't the videos being on YouTube already a digital source? Maybe I should just remove that whole idea? Let's see what others think about it.
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