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Posted By ragecgi On 11-02-2003 | Views: 2,184 Replies: 9
If you are using soft or rigid-body blobs for your hero guts that get ejected, at the moment of "impact" I would try messing with these settings:

Select your "Solver" in the channelbox, and try...
Posted By ragecgi On 09-02-2003 | Views: 2,184 Replies: 9
No problem:)

She made me eat it aftarwards tho.... hehe...
Posted By ragecgi On 08-02-2003 | Views: 2,184 Replies: 9
Good point Nem!

FROM an IM:




Well, I guess you could do it that way, but instead of making each piece a rigid body, you could make them goals for a softbody-copy? maybe? might take too...
Posted By ragecgi On 04-02-2003 | Views: 2,184 Replies: 9
Good one Mike! Duh! I forgot about that.....
Posted By ragecgi On 04-02-2003 | Views: 2,184 Replies: 9
You might want to think about either blendshapes, and/or set driven keys.

So for blends, you could model an orange, then model a copy of it squashed, then key the blend to squash as the "squasher"...
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