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Posted By macsrevenge On 29-01-2009 | Views: 2,890 Replies: 7
Again been pretty busy, taking forever to get to the end of the speeder tute, enjoying every minute of it though. Thought I would post my textures so far, again mainly concentrating on the engine.
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Posted By macsrevenge On 23-01-2009 | Views: 2,807 Replies: 19
At the moment I am using Maya in the hobby capacity only. Holding down a full time job otherwise. Hoping that the skills I learn will lead onto other things in the future and may feed in to my...
Posted By macsrevenge On 21-01-2009 | Views: 2,890 Replies: 7
Have been a bit lax posting my progress of late. Have finished modelling for the main part and have moved onto the UV mapping. I seem to have some scale issues on the engine itself, some of the...
Posted By macsrevenge On 14-01-2009 | Views: 2,890 Replies: 7
Have been checking out everyone's speeder WIP, lots of fantastic work out there, thought I would throw my own effort into the ring. Got as far as the engine (part 4), spending far too much time on...
Posted By macsrevenge On 27-09-2008 | Views: 3,721 Replies: 25
I think I have reached as much as I am going to do (for the time being) with this project. Not a completed work yet and I feel I am wimping out a bit. Some of the shaders still need a bit of work...
Posted By macsrevenge On 27-09-2008 | Views: 3,736 Replies: 7
Forum: Finished Work
very nice :) ! how do you get the fluctuations on the surface? bump map?
Posted By macsrevenge On 15-09-2008 | Views: 3,721 Replies: 25
Putting all those decals on was a long task - tried different methods including making a full UV map exporting to photoshop and then mapping. I also tried to use the color_mix mr node for some of it...
Posted By macsrevenge On 13-09-2008 | Views: 3,054 Replies: 21
Looks like a fun project. I have tried the demo of mudbox, very simple and easy to use. I have read it doesnt have the same grunt as z-brush but uses the "standard" 3D controls. I liked it.
Posted By macsrevenge On 12-09-2008 | Views: 3,721 Replies: 25
Yep, certainly looks a lot better in a brighter colour! Still needs more logos (front forks, rear sus rig, wheel rims and tyres). Then a dirt map. And some lights. Man, rendering is complicated...
Posted By macsrevenge On 12-09-2008 | Views: 3,721 Replies: 25
thanks for the input, I am working on the logos etc at the moment, I am not so good with the old hypershade and it is taking me a while, will get there soon though - I hope. Back at work now and...
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