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Posted By ragecgi On 07-08-2003 | Views: 17,921 Replies: 57
Good idea, however what that will do will "blink" the particle away when they die, insted of gradually fading them out:(

Bummer, I know...

That is where the Particle Age Mapper comes in to save...
Posted By ragecgi On 31-07-2003 | Views: 17,921 Replies: 57
I'm not sure if it is foolproof, but try EXPORTing it to a Maya .ma file, and open that file up in a text deitor, and remove all of the version numbers, and change them to say 5.0.

..not sure if...
Posted By ragecgi On 19-07-2003 | Views: 17,921 Replies: 57
Try this in a creation expression:

NOTE: you MUST add a radiusPP attribute to your particleShape, and apply this expression to that for this to work as you intend:)

The BOLD one is the one to...
Posted By ragecgi On 12-06-2003 | Views: 17,921 Replies: 57
MAN, this was a long time ago, and I'm sorry I didn't see this untill now....

A few ways to make the particles fade/dissipate would be:

1. You could "bake" your trail(s) particle animation,...
Posted By ragecgi On 19-12-2002 | Views: 17,921 Replies: 57
I doubt I'll change anything, I'm just curious is all:)
Posted By ragecgi On 19-12-2002 | Views: 17,921 Replies: 57
Sorry for the double post. I'm on a mac, and it's driving me INSANE!!!

(dam macs!!! Just do what I ask!! Is that so wrong??? hehe....)

anyway..

Sure, if I can grab your file. I'll post a...
Posted By ragecgi On 19-12-2002 | Views: 17,921 Replies: 57
I'll take a look see tonight after I see Lord of the Rings with my girl:)

Could you post the expressions for us, and maybe a description of what they do, and why you chose to use them?

Thanks!!!
Posted By ragecgi On 19-12-2002 | Views: 17,921 Replies: 57
I'll take a look see tonight after I see Lord of the Rings with my girl:)

Could you post the expressions for us, and maybe a description of what they do, and why you chose to use them?

Thanks!!!
Posted By ragecgi On 14-12-2002 | Views: 17,921 Replies: 57
Thanks Kev!

And thanks for the icon Nitro!!!!!
Posted By ragecgi On 13-12-2002 | Views: 17,921 Replies: 57
Also, in case anyone want's to do it, just copy the following code, and paste it into your script editor, then highlight it, and middle-mouse-drag it to a shelf to make a button to create the shader...
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