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Forum: Programming 27-02-2017, 11:35 PM
Replies: 5
Views: 3,785
Posted By NextDesign
Hmm, I see. That's a bit trickier. My first...

Hmm, I see. That's a bit trickier. My first thought would be to store the time/value pairs of each key into an array, move the target curve over by the length of the array (time delta of the selected...
Forum: Lighting & Rendering 27-02-2017, 11:27 PM
Replies: 119
Views: 225,957
Posted By NextDesign
Hi Hesham, That's actually an older version...

Hi Hesham,

That's actually an older version of the script. Try the one here: https://simplymaya.com/forum/showpost.php?p=323957&postcount=23
Forum: Programming 13-02-2017, 10:37 PM
Replies: 5
Views: 3,785
Posted By NextDesign
You will need to jump into the Maya API for this...

You will need to jump into the Maya API for this information.

Look at: http://download.autodesk.com/us/maya/2011help/API/class_m_anim_curve_clipboard.html

Another way is to write out a file...
Forum: Programming 11-02-2017, 03:28 PM
Replies: 2
Views: 10,629
Posted By NextDesign
One way would be to use python list...

One way would be to use python list comprehensions. This will select brick 1 to 4. (Note that even though it says 1-5, 5 is not included)

Not the most efficient, but it will work.
...
Forum: Programming 11-02-2017, 03:20 PM
Replies: 1
Views: 3,016
Posted By NextDesign
Space it out, and it becomes more apparent. There...

Space it out, and it becomes more apparent. There are multiple issues with the nesting of your conditions, as well as semicolons.



//check if there is rotation in Z...
Forum: Programming 11-02-2017, 03:14 PM
Replies: 5
Views: 3,785
Posted By NextDesign
Try -option replace. Insert will shift the keys,...

Try -option replace. Insert will shift the keys, just like you're experiencing.
Forum: Programming 21-09-2016, 07:06 AM
Replies: 1
Views: 2,943
Posted By NextDesign
What exactly are you trying to achieve? In...

What exactly are you trying to achieve?

In your second case, you probably want kBeforeSave and kAfterSave.
Forum: Maya Basics & Newbie Lounge 21-09-2016, 07:03 AM
Replies: 2
Views: 2,365
Posted By NextDesign
There are no guidelines. It completely depends on...

There are no guidelines. It completely depends on your settings, the complexity of your garment, the baseline performance of your scene without it, etc. The only way you can really tell is to try it...
Forum: Maya Modeling 12-09-2016, 12:00 PM
Replies: 1
Views: 2,409
Posted By NextDesign
You've most likely enabled depth of field on your...

You've most likely enabled depth of field on your camera. Turn it off in the camera's attributes and it should go away.
Forum: Maya Modeling 04-09-2016, 12:55 AM
Replies: 5
Views: 2,948
Posted By NextDesign
Do you have overlapping vertices?

Do you have overlapping vertices?
Forum: Maya Basics & Newbie Lounge 27-08-2016, 06:57 AM
Replies: 1
Views: 2,737
Posted By NextDesign
Did you modify the model in any way? Try...

Did you modify the model in any way? Try selecting a vertex on one model, and then selecting the same vertex on the other model. Look at the title bar of Maya. You should see something like Maya ......
Forum: Maya Basics & Newbie Lounge 27-08-2016, 06:55 AM
Replies: 2
Views: 2,116
Posted By NextDesign
This could be a case of z-fighting, where the...

This could be a case of z-fighting, where the program gets confused on which order to render each face. Try opening up your camera's attributes and adjust the near clipping plane. Set it to 1 or...
Forum: Maya Basics & Newbie Lounge 13-08-2016, 10:47 PM
Replies: 3
Views: 2,027
Posted By NextDesign
Most likely the model has been combined into a...

Most likely the model has been combined into a single object, therefore when you assign a material, it assigns to every piece, while it was designed to have multiple materials assigned. So you would...
Forum: Maya Basics & Newbie Lounge 13-08-2016, 10:44 PM
Replies: 2
Views: 3,004
Posted By NextDesign
No. It is not a matter of preferences. All of the...

No. It is not a matter of preferences. All of the resources including icons, and even the back-end have changed.
Forum: Programming 10-08-2016, 07:59 PM
Replies: 3
Views: 3,343
Posted By NextDesign
Print out the values and make sure it's returning...

Print out the values and make sure it's returning what you expect. One thing I notice is that you're using vertNum as a counter. Don't do that - you already have an increment counter, i.

string...
Forum: Programming 10-08-2016, 12:59 AM
Replies: 3
Views: 3,343
Posted By NextDesign
It's telling you that getAttr returns an array of...

It's telling you that getAttr returns an array of four floating point values in this case. So change

float $dupCorrectiveVal;

to

float $dupCorrectiveVal[4];
Forum: Site News & Announcements 08-08-2016, 02:19 AM
Replies: 8
Views: 4,927
Posted By NextDesign
Looking forward to it!

Looking forward to it!
Forum: Maya Basics & Newbie Lounge 30-07-2016, 05:05 AM
Replies: 3
Views: 2,415
Posted By NextDesign
There is no built in function for this. However,...

There is no built in function for this. However, you should know that your plugin would still need to keep the blendshapes, or some representation of them in memory, so while you clear them out of...
Forum: Maya Basics & Newbie Lounge 29-07-2016, 07:35 AM
Replies: 2
Views: 3,361
Posted By NextDesign
If you press 1 on your keyboard, it should become...

If you press 1 on your keyboard, it should become apparent. Models only smooth correctly when each polygon is a quadrilateral - your model is full of n-gons (faces with more than 4 edges). Splitting...
Forum: Maya Basics & Newbie Lounge 29-07-2016, 07:30 AM
Replies: 3
Views: 2,415
Posted By NextDesign
If you want to utilize the blendshape, the meshes...

If you want to utilize the blendshape, the meshes must stay within the scene. Maya works on a dependency graph. The blendshape depends on those meshes in order to compute the blend. If you delete...
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