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Posted By varley On 31-05-2006 | Views: 5,058 Replies: 43
pas pire, pas pire!
Posted By varley On 30-05-2006 | Views: 1,403 Replies: 8
Ill try help you with the vert that is acting strange.

What you're going to have to do is use the component editor.

1)select the vert thats having the issue
2)open the component editor...
Posted By varley On 29-05-2006 | Views: 3,783 Replies: 20
we need some animation!!...quick quick quick (no pressure...mwahaha)
Posted By varley On 29-05-2006 | Views: 1,403 Replies: 8
you'll need to edit the weights to the joint (use the paint wieghts tool)
Posted By varley On 29-05-2006 | Views: 2,677 Replies: 16
I finally found time to do a small walk cycle.
I still havent done any tweaking at all on it...but its coming along.
I added a couple set driven keys for finger controls and a couple blend shapes.
Posted By varley On 19-05-2006 | Views: 2,468 Replies: 7
Forum: Animation
from the maya documentation...only the joints listed there will allow this tool to work. You might have to use set driven keys or to achieve this.

Also, this tool is taken from motionbuilder, in...
Posted By varley On 18-05-2006 | Views: 5,058 Replies: 43
cool animation! :bandit: & thanks for the site...Ill need them as a ref...Ill have to pull out my copy of crouching tiger to get an idea for motion.
Posted By varley On 18-05-2006 | Views: 1,858 Replies: 11
The character is really nice. Nice topology and rig.
As for the zip file...you can maybe just host the clip on a site...the one I use right now because its free, has no banner adds and has a good...
Posted By varley On 18-05-2006 | Views: 2,677 Replies: 16
hey, thank for the responses. Im pretty sure a cloth sim has been used in certain games before, you can still set the poly cont of the cloth pretty low and get some decent effects. Anyways, I just...
Posted By varley On 18-05-2006 | Views: 2,468 Replies: 7
Forum: Animation
Heres a good link on quickly setting it up. Its very picky with joint positioning and naming too (after skinnning, you must put you joints in a T stance...and than apply the FBIK)....its exactly like...
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