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Posted By cj74 On 07-10-2019 | Views: 15,056 Replies: 1
Forum: Maya Modeling
Couldn't you just create separate objects as your borders and texture/material them separately? Or extract the borders from the existing mesh even?
Posted By cj74 On 07-10-2019 | Views: 13,666 Replies: 3
Forum: Maya Modeling
Is it one object? If so, center the pivot and rotate them to desired angle. If they're separate objects, combine them (not face mode but in object mode) then center the pivot and then rotate them. If...
Posted By cj74 On 07-10-2019 | Views: 8,998 Replies: 0
Hi. I have a question on uv's, layouts and seams. I'm not new to Maya but fairly new to uving. I'm attempting a tire (a slick to be exact) and I'm having problems with the seams. I did a cylindrical...
Posted By cj74 On 31-03-2018 | Views: 3,595 Replies: 1
Not that I'm aware of. If you're having issues selecting objects (assuming this) use your outliner.
Posted By cj74 On 31-03-2018 | Views: 2,623 Replies: 0
Hey folks, long time since I've been here but I was hoping someone had or is having the same issue I'm having. I use 2012 at home on my personal laptop and about four or five months ago it quit...
Posted By cj74 On 26-01-2017 | Views: 13,042 Replies: 7
Just a simple 3-point system, nothing special.
Posted By cj74 On 25-01-2017 | Views: 13,042 Replies: 7
Yep, you're correct, they were depth mapped. I ticked them off and they went away. Thanks Gen!
Posted By cj74 On 24-01-2017 | Views: 13,042 Replies: 7
Yes, Jen..lol. I'd forgotten that there was an adjustment in the att. editor. (been a long time for lights for me, at least in maya..lol.) Now though I've got little black artifacts all over the...
Posted By cj74 On 22-01-2017 | Views: 13,042 Replies: 7
I figured the body lines out and went to set up a test render with point lights and all I get is a dark screen. Everything is set correctly and correct shaders as well. I checked photons and have...
Posted By cj74 On 21-01-2017 | Views: 1,828 Replies: 0
I figured the body lines out.
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