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Posted By ragecgi On 27-12-2009 | Views: 1,880 Replies: 3
I'm biased, but I would always do this type of thing in your compositor.
-always have more control
-faster
-etc, etc..

If you MUST do it in 3d, then have you tried applying and tweaking one...
Posted By ragecgi On 26-12-2009 | Views: 3,678 Replies: 11
I'm not around often enough:)

Congrats Steve!
Posted By ragecgi On 11-12-2009 | Views: 3,390 Replies: 3
There used to be a tutorial on this exact effect by a guy who had a site called "painfulurination.com".

Back in April of last year his site went down, HOWEVER I found it on the wayback machine for...
Posted By ragecgi On 29-07-2009 | Views: 3,262 Replies: 12
No prob:)

Good luck!
Posted By ragecgi On 28-07-2009 | Views: 3,262 Replies: 12
No problem:)
Actually, AE does not have a true 3d space, only 2.5d, so "grid units" and world space mean nothing in AE.
Per Adobe Support: "Imported scene scale is driven by the 3d app used."Glad...
Posted By ragecgi On 27-07-2009 | Views: 3,262 Replies: 12
When you say word and wold, do you mean WORLD?

If so, not that I know of:(
To effect World units in AE you would need to do one of 2 things that MAy or MAY NOT do anything at all:
1. Open the...
Posted By ragecgi On 04-07-2009 | Views: 5,704 Replies: 9
Yep, gster123's post should do you just fine:)
Posted By ragecgi On 04-07-2009 | Views: 5,704 Replies: 9
Are you talking about killing your nParticles?

...or regular particles?

Sorry, I just want to clarify, and make sure i don't tell you the wrong methods:)
Posted By ragecgi On 01-07-2009 | Views: 4,009 Replies: 3
Sorry I'm 5 years late on this, hehe, but:

There is now a better way to do Interparticle Collisions, pouring liquids, etc...
Use nParticles.
Check this tutorial by Duncan Brimsmead, one of the...
Posted By ragecgi On 01-07-2009 | Views: 3,399 Replies: 3
There is now a better way to do Interparticle Collisions, pouring liquids, rubble, etc...
Use nParticles.
Check this tutorial by Duncan Brimsmead, one of the developers of Maya Fluids & the Nucleus...
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