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Posted By Binabik On 02-09-2004 | Views: 2,202 Replies: 2
Hi there!

I have a problem where i need to grow leaves on a grape vine.

I have animated a leaf growing in size, unfurling etc.

then i chose my vine object, created omni particle emit from...
Posted By Binabik On 28-07-2004 | Views: 4,131 Replies: 6
sorry, worked it out, nm.
Posted By Binabik On 27-07-2004 | Views: 2,805 Replies: 6
Forum: Programming
no no, not specific, random is what i want.
that random function should work a treat,

thanks for that Alan.
I really appreciate the effort you make helping out me and other newbies.

this is...
Posted By Binabik On 26-07-2004 | Views: 1,312 Replies: 1
never mind, found the 'global scale' value in the paint effects tool :)

sorry for that.
Posted By Binabik On 26-07-2004 | Views: 1,312 Replies: 1
Hi again :)

I am making a large desert plain and i want to scatter small random stones across the surface.

i tried the maya paint effects tool but this was waaaay to tedious and small to...
Posted By Binabik On 26-07-2004 | Views: 2,805 Replies: 6
Forum: Programming
thanks Alan!
i was at a bit of a loss how to do the time delay properly.
that would only make it exactly 30 frames though?
i want it to be more random than that.

like lightning
a couple of...
Posted By Binabik On 26-07-2004 | Views: 2,805 Replies: 6
Forum: Programming
a random vaule for the illumination yes.

and approximately every 30 frames. I wanted to randomise the time between flashes. so approx 30 frames, say a random interval between 10 and 40.
Posted By Binabik On 25-07-2004 | Views: 2,805 Replies: 6
Forum: Programming
Hi there.

I want to create the effect of sheet lightning, by randomising the intensity of a point light.

I can get this to happen, but i need it so that i can vary the time between flashes,...
Posted By Binabik On 19-07-2004 | Views: 3,398 Replies: 1
Am I asking to much for Maya to have something like this?
I am toooo used to max i know.

I have a flat desert plain, and I want to rough it up a bit, and I don't want to use displacement mapping,...
Posted By Binabik On 15-07-2004 | Views: 13,039 Replies: 2
ah ok, thanks for that.

it was the 'selected network' thing that threw me off. I'm not used to network shaders, coming from a max BG.

cheers man!
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