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Posted By 3dBloke On 09-09-2007 | Views: 1,353 Replies: 3
I am not using a cloud shader on opacity, just a simple grey to black colour gradient. I am using a black, grey and white crater texture on blob map - but surely that couldn't be the problem or...
Posted By 3dBloke On 08-09-2007 | Views: 1,353 Replies: 3
Anyone know? If its any help - it seems to be when the particles are reaching 0 opacity at the end of their lifetimes.
Posted By 3dBloke On 07-09-2007 | Views: 1,353 Replies: 3
Hi.

I've been trying to create an explosion effect using cloud particles. Everything is fine, except for at the end of its lifetime each particle flashes white. (see attatched picture.
I can't...
Posted By 3dBloke On 17-04-2007 | Views: 4,312 Replies: 8
Forum: Finished Work
Sorry, have to wait untill Mon - I don't have maya at home :(
Posted By 3dBloke On 17-04-2007 | Views: 4,312 Replies: 8
Forum: Finished Work
Sorry, didn't attach first time
Posted By 3dBloke On 17-04-2007 | Views: 4,312 Replies: 8
Forum: Finished Work
Here's a robot i've been working on for a couple of weeks: hope you like it! :)
Posted By 3dBloke On 16-03-2007 | Views: 895 Replies: 0
I have created a gun which fires particles (1 every second), and I have also created a muzzle flash shape. I want to create an expression so the muzzle flash only appears when the particles are...
Posted By 3dBloke On 11-07-2006 | Views: 3,619 Replies: 2
Look on:
www.gnomononline.com - they've got a section on lighting. There might be something you could use there.
Posted By 3dBloke On 11-07-2006 | Views: 5,431 Replies: 4
It may be that your far clip planes are too close. If you go:
panels>select camera
and then go to the attribute editor, look for 'far clip plane' and change the value to 1000 it should work.
Posted By 3dBloke On 06-07-2006 | Views: 1,119 Replies: 5
Kurt's cartoon dog tutorial is a good place to start. That's what I did first.
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