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Posted By Jasonnator On 04-10-2006 | Views: 79,925 Replies: 344
I have been following your thread for some time now and have thought of a couple critiques.

1. the seams where the rear bumper meets the rear quarter panel looks too soft compared to the front...
Posted By Jasonnator On 01-10-2006 | Views: 25,925 Replies: 133
Everyone wants info on the paint shader it seems :) I am wondering how you got the road surface. That is one texture that I have tried many times to make but it never turns out well. Any chance on...
Posted By Jasonnator On 29-09-2006 | Views: 2,446 Replies: 2
Forum: Programming
that call to the current working project might help quite a bit. Any chance on digging that up?

I am writing this script because I am working on a collaborative project where people can enter and...
Posted By Jasonnator On 28-09-2006 | Views: 2,446 Replies: 2
Forum: Programming
I am working on a project with someone and I need a mel script to set up image planes with certain positions and size attributes.

I have tried using the echo all commands then saving the generated...
Posted By Jasonnator On 28-09-2006 | Views: 2,560 Replies: 15
1. create the star with the create polygon tool (you've already done)
2. create a poly cube (again, done)
3. I used the poly split tool to get the star so that each face was a quad.
This took a...
Posted By Jasonnator On 28-09-2006 | Views: 2,560 Replies: 15
You are going to kick yourself when you see how simple this is :)

That was one of my problems when I first started also, just over modeling everything. I can either send you a scene file that I...
Posted By Jasonnator On 27-09-2006 | Views: 2,560 Replies: 15
Quick render

http://maya3d.servehttp.com/Unlinked%20Pictures_files/render.jpg
Posted By Jasonnator On 27-09-2006 | Views: 2,560 Replies: 15
Here is something quick and crude. If this is all you need, then it should do. If you need to be able to smooth or bevel edges, then the geometry will need to be redone but shouldn't be a problem....
Posted By Jasonnator On 27-09-2006 | Views: 6,358 Replies: 4
Forum: Maya Modeling
Another way is to use your image uncut and simply move the image plane. Just map the file into the cameraShape image plane (under the Environment section) then manipulate the image plane's x,y,z...
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