Showing results 1 to 10 of 35
Search took 0.00 seconds.
Search: Posts Made By: Vortexx
Posted By Vortexx On 23-06-2011 | Views: 2,013 Replies: 2
Hi guys,

What is the application of "UVLayout by Headus" do I still need to us it for mudbox 2012 ? Currently using Mudbox and Maya 2011.

I just see a lot of TUTs regarding UV's uses UVLayout...
Posted By Vortexx On 23-06-2011 | Views: 7,513 Replies: 37
Have to say it does look good Bullet, keep us updated on your progress.
Posted By Vortexx On 30-03-2011 | Views: 16,740 Replies: 71
Stupid question but what do you do as a runner? Never heard that term before, but then again I'm not in the 3D world
Posted By Vortexx On 29-03-2011 | Views: 348,812 Replies: 229
Thanks Jay
Posted By Vortexx On 29-03-2011 | Views: 348,812 Replies: 229
What is the easiest poly shapes to use to start the head?
Posted By Vortexx On 29-03-2011 | Views: 54,285 Replies: 200
Jay, When you start charater modeling the face do you start with planes or poly squares ?
Posted By Vortexx On 29-03-2011 | Views: 11,774 Replies: 39
Yea Mechanical engineer, building services. No we are from South Africa. :-)
Posted By Vortexx On 29-03-2011 | Views: 11,774 Replies: 39
Bullet,

What do you mean by smoothed and unsmoothed meshes? is that when you hit 1 or 2 on the keyboard in Maya? or is it when you do hard edges?

Didn't notice you from Australia, myself and my...
Posted By Vortexx On 28-03-2011 | Views: 11,774 Replies: 39
bullet, appreciate the post and thanks for the motivation, Maya is really hard to learn and takes loads of time doing it part time. Wish I could spend more time on it.

Thanks for the wire frames
...
Posted By Vortexx On 28-03-2011 | Views: 11,774 Replies: 39
When one does a model like this do you combine the complete armor mesh into one big one or keep it separate? Like the helmet, is that one mesh ?

How did you do the mouth section? It that a...
Showing results 1 to 10 of 35