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Posted By Ebrahim Emira On 02-05-2005 | Views: 2,019 Replies: 1
Try going into the component mode then pick the un needed particles and delet them.

Also can u tell me how to map normals (normals mapping)
and how i can use it.
thanx
Posted By Ebrahim Emira On 02-05-2005 | Views: 1,159 Replies: 1
Dynamics>effects>Shatter
Posted By Ebrahim Emira On 02-05-2005 | Views: 3,149 Replies: 6
U can render a play blast in wireframe mode that's all.
else get a script or a plugin from highend.com
Posted By Ebrahim Emira On 02-05-2005 | Views: 3,557 Replies: 5
Forum: Animation
In ur next animation do this:
1- Put the lo res in a layer
2- Put the hi res in another layer
3- and skin them both to the bones
then animate with the lo res and n render time hide the lo and...
Posted By Ebrahim Emira On 02-05-2005 | Views: 1,297 Replies: 1
Forum: Animation
Try detaching the skin then reattach it again, but ofcourse after
setting the bone to bind pose.
Give it a try.
Posted By Ebrahim Emira On 02-05-2005 | Views: 1,103 Replies: 3
Forum: Animation
Go to the attribute editor- shape node for the IK andle
and turn the sticky key off;
that's if you didn't set akey for the IK handle; so you'll have to
move it with keyframing.

That's all !!!!
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