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Posted By sasskiaduncan On 09-07-2010 | Views: 1,842 Replies: 3
Forum: Maya Modeling
Thanks for that Jay; very helpful.

Now, in regards to rendering settings, I'm at a loss!!

I've been rendering my Maya models on turntables at HD720, adding occlusion passes and wireframes etc,...
Posted By sasskiaduncan On 03-07-2010 | Views: 2,529 Replies: 6
Forum: Maya Modeling
Thanks for all the advice.

I am learning Mudbox at the moment and will be using it more for textures and details.
Posted By sasskiaduncan On 03-07-2010 | Views: 1,842 Replies: 3
Forum: Maya Modeling
Me again!

Some advice on showreel presentation this time!

When showing off your models, what exactly do you show?

Wireframe original?
Wireframe smoothed?
Original model?
Smoothed model?
Posted By sasskiaduncan On 01-07-2010 | Views: 2,529 Replies: 6
Forum: Maya Modeling
I'm probably asking an obvious question, but:

why use Mudbox / ZBrush when you can just model most of the detail in Maya? Is it so you can add more detail onto the model and then bring that detail...
Posted By sasskiaduncan On 12-02-2007 | Views: 965 Replies: 4
hey guys
thanks for ur replies.
iv had a mess around with the coloured weight painter and it seems to have sorted it :)
Posted By sasskiaduncan On 04-02-2007 | Views: 965 Replies: 4
hi there
this is frustrating me now as i'd like to get on with animating, but my character keeps deforming.
i have played around with the weightpainting for the most part, but there are still bits...
Posted By sasskiaduncan On 02-01-2007 | Views: 871 Replies: 2
Hi,
I am a student who's having difficulty finalising a character for a project.
The problem is when I move joints in the penguin's arm (picture below) it actually affects the body and distorts it...
Posted By sasskiaduncan On 08-11-2006 | Views: 1,403 Replies: 6
side
Posted By sasskiaduncan On 08-11-2006 | Views: 1,403 Replies: 6
front
Posted By sasskiaduncan On 08-11-2006 | Views: 1,403 Replies: 6
pictures that I have drawn myself from rayman sites - original rayman style.
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