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Posted By morlich On 30-06-2003 | Views: 4,415 Replies: 17
I think I figured out where I've been going wrong. I guess I didn't realize the importance of creating the joints in the correct viewport. Things seem to be going ok now that I'm being more aware...
Posted By morlich On 30-06-2003 | Views: 4,415 Replies: 17
I'm using 4.0. Does the sticky apply to is as well?

thanks,
mo
Posted By morlich On 30-06-2003 | Views: 4,415 Replies: 17
Do you need to go through and unlock the transforms or should you leave them alone?

thanks,
mo
Posted By morlich On 27-06-2003 | Views: 4,415 Replies: 17
I don't see anything attached. But I'm very interested. It sounds like we're having the same problem. I had transforms locked as well, and not sure why.

mo
Posted By morlich On 19-06-2003 | Views: 4,415 Replies: 17
Here's the image...
Posted By morlich On 19-06-2003 | Views: 4,415 Replies: 17
I did Freeze Transformations. One weird thing was that it wouldn't let me do it until I unlocked all the XY transform nodes. I'm not sure why they were locked in the first place?

I've attached a...
Posted By morlich On 19-06-2003 | Views: 4,415 Replies: 17
I was using the default settings as well.

Do the Rotation Axis on the joints have an effect on the IK?

I'm at a loss. I've started over many, many times and keep having the same problem.
Posted By morlich On 18-06-2003 | Views: 4,415 Replies: 17
are you sure you snapped the right screen? those are the default settings. :)
Posted By morlich On 18-06-2003 | Views: 4,415 Replies: 17
I hope someone can help me here. I'm not sure how to explain it, but my Ik Handles are not working right at all. When I go to move them they move but the joints stay behind, move a little, or move in...
Posted By morlich On 28-01-2003 | Views: 1,122 Replies: 2
Thank you for your timely response bro!

:beer:
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