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Posted By Lanza On 19-02-2011 | Views: 5,953 Replies: 5
basically in areas that are supposed to be in complete shadow (such as the curve where the back of the chair and base connect in the third image) there will be a strange sliver or area of light that...
Posted By Lanza On 18-02-2011 | Views: 5,953 Replies: 5
I thought it was an issue with final gather, but it's a problem with the raytracing itself. light will pass through "cracks" that aren't there at all and on models that have smoothed normals, and...
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