Showing results 1 to 6 of 6
Search took 0.00 seconds.
Search: Posts Made By: walldiv
Posted By walldiv On 27-01-2013 | Views: 12,968 Replies: 1
Forum: Animation
hey all. . . coming from blender but learning maya now through school...

in blender, we could save multiple animations clips for different movements (for game characters). IE: walk/run cycles,...
Posted By walldiv On 24-01-2013 | Views: 16,140 Replies: 2
Forum: Maya Modeling
i used to get this all the time back in my newb days. . . .

it turned out that i was having bad geometry in the first place. . . trying to do interactive splits into a N-gon (something with more...
Posted By walldiv On 24-01-2013 | Views: 6,517 Replies: 6
Dave,

ultimately thats what i was doing, however i was using UVMaster plugin in zbrush to snap out my UV's (it's VERY fast the way UVing should be. . . maya is way to combersome/slow)

i got...
Posted By walldiv On 24-01-2013 | Views: 6,517 Replies: 6
Maya 2013 version: No merge on the quick icons toolbar, but it's in the poly's menu. See this screenshot for my UV unwraps, i have seams (as you can see form the bolded white line) but thats not...
Posted By walldiv On 23-01-2013 | Views: 6,517 Replies: 6
will give this a try tonight when i get home from work. . . thanks for the quick reply!!
Posted By walldiv On 23-01-2013 | Views: 6,517 Replies: 6
Hey guys, as you can see from my photo, i have a problem with baking normals. i sculpted a high poly mesh in zbrush, imported it as an object into maya. i then retopped it, and went to bake...
Showing results 1 to 6 of 6