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Posted By Geemge On 09-03-2005 | Views: 2,752 Replies: 18
Zxdfsdg
Posted By Geemge On 09-03-2005 | Views: 2,752 Replies: 18
Heres a large update of what I've done now guys.
Got the legs and feet all done, now I just need to put in those eyes, and the arms and hands, and texture.
Posted By Geemge On 27-02-2005 | Views: 2,195 Replies: 17
You need to open up the move tool options and turn off retain component spacing when trying to snap, Also make sure it's in world coordinates.
Posted By Geemge On 26-02-2005 | Views: 2,752 Replies: 18
Also, here is a picture of his back and the back of his neck, which ridiculously need more detail. I'm looking for good muscalature for his back, and idea on what I can add and where for a realistic...
Posted By Geemge On 26-02-2005 | Views: 2,752 Replies: 18
with edges highlighted, also, I see that glaring triangle in the middle of that picture. =(
Posted By Geemge On 26-02-2005 | Views: 2,752 Replies: 18
3 pics including one with red circled problem area.
Posted By Geemge On 26-02-2005 | Views: 2,752 Replies: 18
I have attached head to the body, also put the spine in there Another picture below this.
I'm trying to add neck details too, and it seems rather extended (in terms of the next) from the body. ...
Posted By Geemge On 26-02-2005 | Views: 4,489 Replies: 48
Not that i've got very much going for me yet, but you don't want to add too much geometry before you make use of it. I think he's saying that if you add too much right off the bat, you'll get...
Posted By Geemge On 23-02-2005 | Views: 2,752 Replies: 18
Actually, even though it looks like Hobbit Guys awesome tutorial.
Im really only stealing techniques from that, especially the splitting with detail while maintaining quads.

I've just done this...
Posted By Geemge On 23-02-2005 | Views: 2,752 Replies: 18
Enjoy
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