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Posted By McWolfe On 20-11-2005 | Views: 2,723 Replies: 2
Reflected color is used when you want to use a texture for reflections as instead of raytrace reflections. Put a texture in the reflected color-channel and turn up the reflectivity and then render.
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Posted By McWolfe On 15-11-2005 | Views: 3,440 Replies: 16
He could still be using the PLE-version, which is just fine, and available for download.

McWolfe
Posted By McWolfe On 15-11-2005 | Views: 2,905 Replies: 3
First regarding freeze transformations: They are also good in the following (not to uncommon) occurrance.

Let's say you want to make a chain of elongated spheres (for instance arms). You scale all...
Posted By McWolfe On 13-11-2005 | Views: 1,687 Replies: 4
Most of the time, it has to do with smoothing algorithms. Some of these algorithms need 4-edge-polys to achieve predictable and good looking results. Other algorithms need 4-edge-vectors or poles...
Posted By McWolfe On 09-11-2005 | Views: 1,005 Replies: 3
First of all, check to see if there are double vertices or faces. That can lead to problems. If that doesn't work, try to Set Normals To faces, and then average normals again. That can help at some...
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