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Posted By heynewt On 14-09-2005 | Views: 5,923 Replies: 1
Forum: Animation
well, I figured it out sort of. You would just use "insert joints" then parent the previous part of the chain to the new joints. That's a bit kludgy but it works fine.
Posted By heynewt On 13-09-2005 | Views: 5,923 Replies: 1
Forum: Animation
Hi,

I've built a rig for a hand, but I realized that one of my joint/bones is too long. I'd like to split it into 2 joints/bones occupying the same space.

Is there a way to do this?

Robert...
Posted By heynewt On 13-09-2005 | Views: 1,766 Replies: 3
Still don't know what caused it. I've deleted all of my preferences and the problem has gone away. Pulling my hair out for awhile though.

Robert
Posted By heynewt On 12-09-2005 | Views: 1,397 Replies: 0
Hi,

A noob transferring over from Lightwave. Seems like most graphic packages both 3D and 2D have a simple "replace object/replace file" command.

Is there a command for this in Maya? There...
Posted By heynewt On 12-09-2005 | Views: 1,766 Replies: 3
Hi,

I'm a relative noob at Maya. Making the transition after 6 years using Lightwave.

I keep getting myself into trouble with my orthographic viewports just going blank. I thought it was an...
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