Showing results 1 to 20 of 500
Search took 0.05 seconds.
Search: Posts Made By: gubar
Forum: Maya Basics & Newbie Lounge 29-04-2015, 03:01 PM
Replies: 4
Views: 1,633
Posted By gubar
Can you post your scene file and I could take a...

Can you post your scene file and I could take a look?
Forum: Maya Basics & Newbie Lounge 28-04-2015, 01:29 PM
Replies: 4
Views: 1,633
Posted By gubar
Try the bridge tool for this.

Try the bridge tool for this.
Forum: Work In Progress 26-04-2015, 06:14 PM
Replies: 45
Views: 15,836
Posted By gubar
Perhaps it's the ratio of illumination on your...

Perhaps it's the ratio of illumination on your sun vs the hdri & portal lights? I'm not sure, but look at the illumination and shadow aside from the illumination of coming from the sun. I'd expect...
Forum: Work In Progress 26-04-2015, 01:24 PM
Replies: 45
Views: 15,836
Posted By gubar
Hi, it's coming along nicely. Apart from the main...

Hi, it's coming along nicely. Apart from the main off screen light source, how are you lighting the scene? I ask because in the different images, the bounced lighting and soft indirect shadowing...
Forum: Work In Progress 08-04-2015, 09:47 AM
Replies: 45
Views: 15,836
Posted By gubar
Hi, this is starting to look nice. Main...

Hi,

this is starting to look nice. Main things for me which throw the scale off a bit are the scale of the fabrics on the carpet and rug (I know you've dealt with these previously, but I think...
Forum: Maya Basics & Newbie Lounge 29-01-2015, 02:15 PM
Replies: 3
Views: 5,415
Posted By gubar
Wow, that was awesome and fast, thank you so much...

Wow, that was awesome and fast, thank you so much Stewrt :)

Much appreciated, does exactly what I needed!

thank you

gubar
Forum: Maya Basics & Newbie Lounge 29-01-2015, 11:50 AM
Replies: 3
Views: 5,415
Posted By gubar
Multi-assign new materials to a number of objects?

Hi,

instead of assigning each object a new material individually, is there a way to assign a unique material to all objects in a scene?

For my purposes it doesn't matter what the material is,...
Forum: Lighting & Rendering 29-07-2014, 10:58 AM
Replies: 6
Views: 4,975
Posted By gubar
http://www.hdrlabs.com/tutorials/#Shooting_a_Chrom...

http://www.hdrlabs.com/tutorials/#Shooting_a_Chrome_Ball_vs_Shoot
Forum: Maya Basics & Newbie Lounge 22-04-2014, 01:22 PM
Replies: 42
Views: 5,194
Posted By gubar
That's really cool Jay, nice work. Enjoy :)

That's really cool Jay, nice work. Enjoy :)
Forum: Work In Progress 31-03-2014, 09:04 AM
Replies: 36
Views: 7,833
Posted By gubar
Fair enough. I was just addressing your last...

Fair enough. I was just addressing your last comment about the ref having little or no reflection.

Edit: Sorry I meant to add too - the model is looking cool.
Forum: Work In Progress 30-03-2014, 12:50 PM
Replies: 36
Views: 7,833
Posted By gubar
Hi, I think you definitely need more spec on...

Hi,

I think you definitely need more spec on the painted yellow metal. I can see it in the reference images you posted?

cheers

gubar
Forum: Dynamics & Special Effects 14-01-2014, 09:59 PM
Replies: 22
Views: 16,181
Posted By gubar
Yes, I'd give it a try. If you want to upload...

Yes, I'd give it a try. If you want to upload the scene I could take a quick look tomorrow,
Forum: Dynamics & Special Effects 14-01-2014, 06:32 PM
Replies: 22
Views: 16,181
Posted By gubar
Try subdividing your geometry again before you...

Try subdividing your geometry again before you boolean.
Forum: Dynamics & Special Effects 14-01-2014, 04:02 PM
Replies: 22
Views: 16,181
Posted By gubar
Once you're happy with the layout of the drops,...

Once you're happy with the layout of the drops, combine them into one object, and boolean cut them with the bottle.

You might need to up your res, and might have some jagged edges, but it may...
Forum: Maya Basics & Newbie Lounge 12-12-2013, 04:39 PM
Replies: 6
Views: 17,823
Posted By gubar
Hi, the map which you export is just to be...

Hi,

the map which you export is just to be used as reference for texture painting, it doesn't actually contain any data that could be used to rebuild the UVs. Do you have an earlier version of...
Forum: Maya Basics & Newbie Lounge 12-12-2013, 12:41 PM
Replies: 4
Views: 1,426
Posted By gubar
Hi, just select the faces (in the 3D...

Hi,

just select the faces (in the 3D viewport) which you want to start over on, and then create the UVs for those again with whatever projection seems most suitable,

gubar
Forum: Lighting & Rendering 06-12-2013, 01:34 PM
Replies: 12
Views: 5,922
Posted By gubar
Perhaps the contour render/UV setting is...

Perhaps the contour render/UV setting is providing the wireframe on the nurbs based on their UVs. In which case you could either convert them to polygons, or render and composite two seperate passes.
Forum: Lighting & Rendering 06-12-2013, 01:32 PM
Replies: 12
Views: 5,922
Posted By gubar
It's been ages since I rendered anything in maya,...

It's been ages since I rendered anything in maya, but I have rendered contours for wireframes in the past and never run across this issue.

Maybe it's a new feature, I only really use maya for...
Forum: Lighting & Rendering 06-12-2013, 12:27 PM
Replies: 12
Views: 5,922
Posted By gubar
Hi, disable "enable UV contour rendering" as...

Hi,

disable "enable UV contour rendering" as per the image and I think it renders as you'd expect,

cheers,

gubar
Forum: Maya Basics & Newbie Lounge 15-11-2013, 05:36 PM
Replies: 8
Views: 1,978
Posted By gubar
Hi, are you subdividing the planes? Is so...

Hi,

are you subdividing the planes? Is so you may need to add additional edge loops to prevent this kind of distortion,

gubar
Showing results 1 to 20 of 500