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Posted By f50 On 14-01-2006 | Views: 2,473 Replies: 2
If anybody is interested, I found a work-around for making it higher resolution while searching online.

Do the texture baking in "tiles", so you end up with 4 textures that are each 1024x1024 and...
Posted By f50 On 12-01-2006 | Views: 2,473 Replies: 2
Hey guys,

I've run into a pretty annoying problem when trying to bake some lighting onto part of a model. Using Maya 6.5 and software rendering with a dome lighting setup.

The Convert to...
Posted By f50 On 24-10-2005 | Views: 1,609 Replies: 2
can't recall it's name, but there's a program on Highend3D.com that will convert the MB to whatever maya version you want. not sure if it's been updated to 7, but you could try anyhow.
Posted By f50 On 23-09-2005 | Views: 8,423 Replies: 5
could be wanting you to define something in Windows' Environment Variables. Go to Control Panel -> System ->Advanced tab-->click on Environment Variables.

Hopefully you'll find "alias_workenv" in...
Posted By f50 On 06-09-2005 | Views: 4,367 Replies: 3
first be sure that you turn off Double-sided in the object's render attributes. Then select the faces which are facing the wrong way, and go to edit polygons->normals->reverse
That'll switch the...
Posted By f50 On 30-08-2005 | Views: 1,240 Replies: 2
Do you already have the Mental Ray plugin for Maya 4.5? If so, make sure it's in the right directories and enable it in the Plug-in Manager.
Posted By f50 On 09-08-2005 | Views: 1,518 Replies: 2
Forum: Maya Modeling
not sure what you're really asking with your edge extrusion problem, so all I'll suggest is that you try enabling Polygons-->Tool Options-->Keep New Faces Together. This will keep new extuded polies...
Posted By f50 On 09-08-2005 | Views: 1,294 Replies: 2
tried File->Optimize Scene Size ?
Posted By f50 On 21-07-2005 | Views: 1,626 Replies: 1
I haven't used it for a while, so bare with me here as I guess my way through it.

In that screen that showed up, where you get the light options, just choose some of them. I'd probably use...
Posted By f50 On 26-04-2005 | Views: 1,236 Replies: 2
In the eye-brow's object attributes, find the Render Stats section and uncheck "casts shadows".
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