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Posted By simplycreative03 On 09-01-2013 | Views: 6,135 Replies: 15
sorry to ask dave, but does Shift+D work around on curved surfaces or then you have to align them manually !!
Posted By simplycreative03 On 08-01-2013 | Views: 6,135 Replies: 15
yeah sort of; i would use "position along curve" to do that
Posted By simplycreative03 On 09-11-2012 | Views: 1,518 Replies: 4
Can you explain your problem ??
Posted By simplycreative03 On 17-10-2012 | Views: 1,874 Replies: 5
Rebuilding is one option, but if you want more segments specifically at a particular place, then you can use insert Isoparms command........
Posted By simplycreative03 On 11-10-2012 | Views: 2,376 Replies: 6
Now you must use your maps for attributes like baldness, scaling etc. (paint information in them) and update the fur by baking them ......
Posted By simplycreative03 On 11-10-2012 | Views: 2,853 Replies: 6
To check whether soft selection is switched on, try converting your selection from edged to vertices - move the vertices and see if it is still behaving the same way, if yes, then the culprit is soft...
Posted By simplycreative03 On 06-10-2012 | Views: 1,710 Replies: 5
I had killed so much time to just rectify the mess that these render layers create when referenced, that I wanted switch back to a maya 2009 from 2012 (i've never faced such a bad issue there), but a...
Posted By simplycreative03 On 06-10-2012 | Views: 1,710 Replies: 5
Just found that referencing render layers in maya has a bug, and it messes up shaders very badly in referenced scenes !!! LOL.....and nobody at autodesk is bothered to fix this as this problem is...
Posted By simplycreative03 On 05-10-2012 | Views: 4,405 Replies: 10
.......not really used 2013, but unless you bake maps in fur it does not updates the fur description, as dave has already said, even if your map looks completely black.
Posted By simplycreative03 On 05-10-2012 | Views: 2,640 Replies: 5
why don't you use "shatter" or some dynamic effect like that, over a 3d sphere directly which will break it up into volumetric pieces........ just like a stone !!
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