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Posted By OasisUnknown On 09-01-2013 | Views: 3,367 Replies: 12
Forum: Animation
i also just noticed in the front view when he leans in to the right at the end of the cycle it almost seems as if he pauses a frame.

I dont know if this is because when you made the loop you...
Posted By OasisUnknown On 09-01-2013 | Views: 3,367 Replies: 12
Forum: Animation
I would take a look at the curves for the knees and shoulders.
Each seems to slightly jump or pop from position to position. I would assume that these should be more of a fluid motion from front to...
Posted By OasisUnknown On 06-01-2013 | Views: 3,367 Replies: 12
Forum: Animation
For a simple walk cycle it looks fine to me.
I would really like to see it from a side profile as well

You could give him more character later by giving him some strutting and some personality. ...
Posted By OasisUnknown On 06-01-2013 | Views: 2,783 Replies: 1
Forum: Animation
I am sorry no one has responded yet to this issue. but it is a pretty complex issue. and I was waiting to see if anyone else had some suggestions for you before I threw in my two cents.

the best...
Posted By OasisUnknown On 06-01-2013 | Views: 2,467 Replies: 3
Forum: Animation
Moving the pivot points should work as you stated.

another way you could have done it was to make a controller for each of the objects (a circle if you like.) and parent each object to the circle...
Posted By OasisUnknown On 06-01-2013 | Views: 5,273 Replies: 7
Forum: Animation
as promised :D

Tut ConnectionEditor SlidingDoors - YouTube (http://www.youtube.com/watch?v=JhbdQP9e1Ak)
Posted By OasisUnknown On 06-01-2013 | Views: 201,328 Replies: 202
Demonstrates some simple and useful snapping tricks.

QT_UsefullSnappingTips.avi - YouTube (http://www.youtube.com/watch?v=bELdSmZi6RY&list=PLD785345C4C6175C6)
Posted By OasisUnknown On 06-01-2013 | Views: 5,273 Replies: 7
Forum: Animation
hey thanks for the tutorial. set driven keys seems to be useful. I liked how you were able to set your own max value to the key and the movement on the door was in dependent from that value.
...
Posted By OasisUnknown On 30-12-2012 | Views: 11,328 Replies: 3
Forum: Maya Modeling
You could do all of that but may i suggest
1. deleting the four faces. that have the problem verts
2. select the boarder edge and fill hole.
3. then select the newly created face and poke face.
...
Posted By OasisUnknown On 25-12-2012 | Views: 17,859 Replies: 6
Forum: Maya Modeling
could you possibly post some screen grabs of your issue?

i would also suggest reseting the settings for the duplicate special command.

are you duplicating across the -1 in your given scale?
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