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Posted By Soviut On 28-02-2004 | Views: 1,650 Replies: 1
Forum: Animation
I've never actually attempted this, but I believe the solution you're looking for is called a spline IK. What I think this does is bend a spline along a bone rig "chain". I could be wrong on this...
Posted By Soviut On 26-02-2004 | Views: 1,599 Replies: 6
If you want soft edges with raytracing simply increase the number of rays to between 15 and 30. Also adjust your Light Angle (this is called a Radius on point lights). This IS going to be slower...
Posted By Soviut On 26-02-2004 | Views: 2,708 Replies: 4
Blurring in post is the quickest way, but if you want realistic shadow dispersion (where the shadow is relativly sharp close to the light source but becomes blurrier the further from the light source...
Posted By Soviut On 26-02-2004 | Views: 2,284 Replies: 0
I'm just wondering if it's possible to render self-shadows (shadows cast by an object onto itself) as a pass. It seems the only shadow pass that can be rendered is received shadows.

While the...
Posted By Soviut On 26-02-2004 | Views: 1,279 Replies: 3
To layer mud on top of the glass you'll need to use a "Layered Shader" which can be found under the "Create Materials" bar in your Hypershade window. The Layered Shader allows you to combine one or...
Posted By Soviut On 26-02-2004 | Views: 1,599 Replies: 6
Another solution is to use raytraced lights. Sure, rays are slower, but if you need to use really huge dmaps it can sometimes be faster to use rays instead.
Posted By Soviut On 26-02-2004 | Views: 1,252 Replies: 3
That happens fairly frequently on both the PC and Mac platforms. I believe it may have something to do with Maya/Mental Ray crashing during a render.

For anyone who doesn't know, just go to your...
Posted By Soviut On 13-11-2003 | Views: 4,866 Replies: 27
Well, from what I understand, the Hulk used to bounce in the comic. His forward and downward vectors could be such that he's simply skipping like a stone during impact. Only in a few parts did he...
Posted By Soviut On 13-11-2003 | Views: 4,866 Replies: 27
What, no nit picking remarks about how the Hulk wouldn't have enough facial strength to spit the top of a missle he just bit off and have it detonate? ;)

The fact that they used an F22 is...
Posted By Soviut On 11-11-2003 | Views: 4,866 Replies: 27
I personally liked the ambitious editing style with the splitscreens. What i didn't like about them was that they just had black borders and literally split the screen. Had they used a more...
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