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Posted By Radical Edward On 31-12-2007 | Views: 2,760 Replies: 9
make a plane, draw the cobbles on in zbrush and voila.
Posted By Radical Edward On 18-10-2007 | Views: 3,860 Replies: 9
thanks for all the help you've given, it's looking quite nice now. I mentioned an odd problem in another thread (I meant to put it in here) but I'm using mental ray now (as I had intended all along...
Posted By Radical Edward On 18-10-2007 | Views: 4,344 Replies: 4
where is it you are attaching your bump map to? Yesterday I was learning displacement maps with the sss fast simple, and you have to attach it to the shader group, rather than the misss shader itself.
Posted By Radical Edward On 17-10-2007 | Views: 1,574 Replies: 0
I'm working on a little model to get me into the hang of using ZBrush with Maya, but I am having a problem with displacement maps looking rubbish - but only sometimes.

Here all the maps are...
Posted By Radical Edward On 15-10-2007 | Views: 3,860 Replies: 9
no no, those corners are from maya. They are just polygon spheres that I stretched. I have smoothed the normals, but to no avail. Maybe it will be a bit less obvious when I texture the leaves.
Posted By Radical Edward On 15-10-2007 | Views: 3,860 Replies: 9
Thanks for the help. Just for anyone else looking at this, it's alpha offset that needs adjusting, not alpha gain (the latter is a multiplicative factor)

The map I have is just a basic one made...
Posted By Radical Edward On 15-10-2007 | Views: 3,860 Replies: 9
I've been making a simple displacement map in ZBrush for a model I started in maya, but when I port it over, the object looks rather "fat" I've taken the alpha multiplier into account...
Posted By Radical Edward On 15-10-2007 | Views: 1,553 Replies: 7
yeap, basically a snail's shell either coils right hand or left hand, so if you see the shell from one side, it looks different to the other.

Just a minor nitpick from me, I like insects,...
Posted By Radical Edward On 14-10-2007 | Views: 1,553 Replies: 7
I've been trying to model just the snail's shell for ages. I can never get it right :/

I notice the animator there has tried hiding one side of the shell. you can see it keeps switching from...
Posted By Radical Edward On 07-10-2007 | Views: 1,767 Replies: 1
I'm trying to model a simple tree - I make the trunk from a cone which I bend and stretch about, and then do the same for a branch. The problem is merging the trunk to the branch. Booleans creates a...
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