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Posted By Angelblade On 02-06-2010 | Views: 4,791 Replies: 20
Forum: Maya Modeling
the other alternative is to keep it separate and use a mental ray node called mia round corners and link that into the bump node of your shader. that wil blend the two surfaces together. Hope that...
Posted By Angelblade On 02-06-2010 | Views: 1,990 Replies: 3
Haya okey this is what i usually do to get around this issue.under your rendering sub menue go to the render dropdown menu and go to the batch render option.
Now be sure to uncheck you auto memory...
Posted By Angelblade On 02-06-2010 | Views: 2,140 Replies: 0
Forum: Animation
Hey maya maniacs..I have an interseting Question for you all. see i you guys and gals can figure this one out.

Im currently working on a rig for a full body ik system is working great.Im just...
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