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TheMuffinMan9
Can someone tell me how I can setup a direct x 11 shader over an object that was
Posted By
TheMuffinMan9
On 29-07-2019 | Views: 5,751 Replies: 4
Forum:
Maya Basics & Newbie Lounge
I figured it out. Maya 2014 is pretty much like a virus inside a windows 10 operating system now. I updated and everything works and have since switched over to Arnold and RenderMan. Thanks!
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Renderman Glow effects questions
Posted By
TheMuffinMan9
On 06-07-2019 | Views: 10,885 Replies: 1
Forum:
Lighting & Rendering
I found that the answer is in compositing software like Nuke or Fusion and I guess Nuke no longer supports RenderMan through RenderMan's newest version. So switching to Arnold for scenes that require...
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Renderman Glow effects questions
Posted By
TheMuffinMan9
On 05-07-2019 | Views: 10,885 Replies: 1
Forum:
Lighting & Rendering
Can anyone tell me explicitly how to create a mystical glow effect from an object inside Renderman for Maya? say a cool looking glowing mushroom or fairy. I am pondering the theory that maybe it is...
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Can someone tell me how I can setup a direct x 11 shader over an object that was
Posted By
TheMuffinMan9
On 25-06-2019 | Views: 5,751 Replies: 4
Forum:
Maya Basics & Newbie Lounge
I think it is offensive how expensive Autodesk makes maya for how little information on the more important and basic necessities that they provide. It would be really nice if they approached their...
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Can someone tell me how I can setup a direct x 11 shader over an object that was
Posted By
TheMuffinMan9
On 25-06-2019 | Views: 5,751 Replies: 4
Forum:
Maya Basics & Newbie Lounge
I know that it has something to do with UV binding inside of hypershade.. I tried creating a mib_geo_add_uv_texsurf1 and connected that to the directx shader material as the UV texture 0, then took...
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Can someone tell me how I can setup a direct x 11 shader over an object that was
Posted By
TheMuffinMan9
On 25-06-2019 | Views: 5,751 Replies: 4
Forum:
Maya Basics & Newbie Lounge
Can someone tell me how I can setup a direct x 11 shader inside Maya over an object that was imported in as an fbx file with a texture map, disp. map, and normal map along with it from zbrush, so...
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Showing results 1 to 6 of 6