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Posted By ben hobden On 21-06-2016 | Views: 6,270 Replies: 4
Hi Mr Pinkus,


I like this guy, I imagine you're quite good at traditional drawing? the sculpting looks good to me...

I notice most of your creases on the jacket show horizontal stretching,...
Posted By ben hobden On 28-03-2016 | Views: 77,435 Replies: 63
It surprises me that dynamesh would be heavily used what with its unpredictability - but I guess it's a quick fire one click way to make sure everything is meshed. hhmmm now i'm thinking about it,...
Posted By ben hobden On 28-03-2016 | Views: 77,435 Replies: 63
Nice Kurt. Be good to see what the finished print looks like. The character looks solid. The jewellery also looks awesome.

Did you make the character in bits (individual printing pieces) or sculpt...
Posted By ben hobden On 28-04-2015 | Views: 8,219 Replies: 18
Nice one kurt...
Posted By ben hobden On 19-04-2015 | Views: 5,974 Replies: 14
:) like the expression!
Posted By ben hobden On 19-04-2015 | Views: 18,438 Replies: 28
Sorry, no solutions from me for the above issue.

But .....love this Dushyant, nice going mate....

There are several objects whose material looks a bit too plasticy/clean for me, but I really...
Posted By ben hobden On 13-03-2015 | Views: 8,219 Replies: 18
Liking this.

Nice anatomy on the arms/stomach/knees
Posted By ben hobden On 01-03-2015 | Views: 3,957 Replies: 4
....and the house looks really good :)
Posted By ben hobden On 01-03-2015 | Views: 3,957 Replies: 4
when you create a new render layer, if you right click on that layer you get the option to create a material override for that layer. this is where you would assign your ao shader (surface shader...
Posted By ben hobden On 24-02-2015 | Views: 27,830 Replies: 63
Niiiice Pixal...
Mental ray or vray?

Looks great!
Where did you get your back plates from?
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