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Posted By erictacti On 16-03-2007 | Views: 1,245 Replies: 5
No problem, I accept your sorry you.

:p jk
Posted By erictacti On 15-03-2007 | Views: 1,245 Replies: 5
Ahhhh, I see. I got a bit confused in the main paragraph, but when you summed it up in the end, I went back and read it again, and it made perfect sense! Thanks a lot for your input, I will remember...
Posted By erictacti On 13-03-2007 | Views: 1,245 Replies: 5
Just a quick update.

Instead of wasting more time on it, I just Set Driven Keys on the teeth to get them to go to therer approapriate position when the sliders move. Works swimmingly.

But, I'd...
Posted By erictacti On 13-03-2007 | Views: 1,245 Replies: 5
Ok, I'm making a character for an animation, and I finished modeling her. I made a few blend shapes for facial animation, but I've run into some issues now. I keep getting 2 problems when trying...
Posted By erictacti On 05-03-2007 | Views: 1,732 Replies: 11
Well, for now, I've scrapped the rig and created a new one. I have, since then, scaled my own rigs and stuff, and it worked. So I'm thinking it must be an issue with that example rig or something....
Posted By erictacti On 28-02-2007 | Views: 1,732 Replies: 11
I see...I was afraid of that! Luckily, this wasn't extremely imperative. It was more of a test to see if I could use the FBIK rig that came with it. So, there is a good side to it. At least now, I...
Posted By erictacti On 28-02-2007 | Views: 1,732 Replies: 11
Scratch that, it isn't working fine. I did get it scaled down, and it was ok, but as soon as I try tom manipulate the main rig node, which is a 'humanIK' node, the hand does it again.
Posted By erictacti On 28-02-2007 | Views: 1,732 Replies: 11
I thought of that too, arran, but it's not the case. Plus, the right hand is made exactly as the left hand, but it's only the left hand having an issue. I appreciate your suggestions, though.
...
Posted By erictacti On 28-02-2007 | Views: 1,732 Replies: 11
Sorry, I'm not sure what you mean. The body is all 1 piece of geometry. And, I froze transforms when it was all done, so they are set at default. When you say group everything, what should I be...
Posted By erictacti On 28-02-2007 | Views: 1,732 Replies: 11
I made a rigged character that I was planning on importing into a scene, and everything was going fine. After weighting him, I imported him into the scene, and went to scale him to the proper size....
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