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Forum: Work In Progress 07-01-2015, 03:16 PM
Replies: 20
Views: 6,017
Posted By bullet1968
HI Ben< my heads still not in a good place...

HI Ben<

my heads still not in a good place but Im still a Surveyor in there some where and love it when people on here have a crack at interiors and exteriors.

I will go with...
Forum: Work In Progress 07-01-2015, 02:02 PM
Replies: 20
Views: 6,017
Posted By bullet1968
Oooooohhhhhh Bubba murambi!!!!.....cool mate,...

Oooooohhhhhh Bubba murambi!!!!.....cool mate, lot harder to learn one of those than 3D mate LOL.

Cheers Bullet
Forum: Maya Basics & Newbie Lounge 07-01-2015, 01:55 PM
Replies: 10
Views: 2,425
Posted By bullet1968
Thank heaps everyone....I appreciate it more than...

Thank heaps everyone....I appreciate it more than you imagine.

Well I went for a bone scan today, courtesy of hospital visit over the holiday period I have somehow acquired Golden Staph....cool...
Forum: Maya Basics & Newbie Lounge 12-12-2014, 08:51 AM
Replies: 10
Views: 2,425
Posted By bullet1968
A big hello from Bullet

Hi people,

to those that know me, I have not been active for a very long time. Many disastrous issues have plagued me this last 12 months, the worst being the possible loss of my big toes.
For 6...
Forum: Challenge Forum 02-04-2014, 06:24 AM
Replies: 162
Views: 178,179
Posted By bullet1968
Could be right Dom, I think a lot of it has to do...

Could be right Dom, I think a lot of it has to do with time as well, full times parents/workers etc probably just dont have time in the day, yours truly as an example.
Forum: Animation 29-03-2014, 07:15 AM
Replies: 4
Views: 1,706
Posted By bullet1968
Concur Gen

Concur Gen
Forum: Work In Progress 25-03-2014, 02:12 AM
Replies: 63
Views: 18,796
Posted By bullet1968
Interior as well!!! oh ouch man....ouch

Interior as well!!! oh ouch man....ouch
Forum: Work In Progress 24-03-2014, 01:34 AM
Replies: 63
Views: 18,796
Posted By bullet1968
Bloody nice mate, I started HG Monaro for shits...

Bloody nice mate, I started HG Monaro for shits and giggles....dont think I will finish it LOL cars are hard!
Forum: Maya Basics & Newbie Lounge 20-03-2014, 03:59 AM
Replies: 13
Views: 4,954
Posted By bullet1968
Bevels and booleans hhmmpppffff...what about the...

Bevels and booleans hhmmpppffff...what about the ability to put a FRIGGIN point into a line, like co-linear etc aaarrrrrrrgggggggghhhhhhhhhhhhh, is that in there? Or intersections of points, lines,...
Forum: Finished Work 18-03-2014, 10:29 AM
Replies: 5
Views: 3,090
Posted By bullet1968
Noice Collin well done :) show off bahahah

Noice Collin well done :) show off bahahah
Forum: Maya Basics & Newbie Lounge 18-03-2014, 10:28 AM
Replies: 21
Views: 3,373
Posted By bullet1968
Ok I have a quick workaround, similar to the...

Ok I have a quick workaround, similar to the shape boolean but with edges instead...might post tomorrow if I get time :)
Forum: Maya Basics & Newbie Lounge 18-03-2014, 09:36 AM
Replies: 21
Views: 3,373
Posted By bullet1968
It must be your files, I cannot open this one...

It must be your files, I cannot open this one either 3d
Forum: Maya Basics & Newbie Lounge 18-03-2014, 09:34 AM
Replies: 21
Views: 3,373
Posted By bullet1968
ahhhh but I have worked out a quick workaround :)...

ahhhh but I have worked out a quick workaround :) (snicker) I damn well want it 00 old bean!!
Forum: Maya Basics & Newbie Lounge 18-03-2014, 08:04 AM
Replies: 21
Views: 3,373
Posted By bullet1968
You cannot move points to co-linear verts on...

You cannot move points to co-linear verts on angled faces in Maya, I have tried a thousand times. Its a right royal pain in the butt, you have to do it by eye basically. I have cheated before on...
Forum: Work In Progress 17-03-2014, 08:19 AM
Replies: 18
Views: 3,583
Posted By bullet1968
Nearmaps had brilliant hi-res stuff but were...

Nearmaps had brilliant hi-res stuff but were bought out I think. I made terrain maps from google stuff but yes they were crap. The one Gen posted was ok but its all US stuff as far as I know. You...
Forum: Work In Progress 14-03-2014, 12:12 AM
Replies: 18
Views: 3,583
Posted By bullet1968
Well zombies are pretty stupid...in fact for a...

Well zombies are pretty stupid...in fact for a creature that craves and eats brains they are downright dumb, so there are limits to what you can do with them in a story :) Collin is the man for UV...
Forum: Work In Progress 13-03-2014, 03:36 PM
Replies: 18
Views: 3,583
Posted By bullet1968
Good luck with it Steve, I steer clear of...

Good luck with it Steve, I steer clear of anything game orientated these days
Forum: Maya Basics & Newbie Lounge 13-03-2014, 02:20 PM
Replies: 9
Views: 1,942
Posted By bullet1968
Tweeties is pretty good, like an auto...

Tweeties is pretty good, like an auto spraypainting robot. It does really depend on what kind of robot you want. There are industrial ones, medical, servitude etc, the list is as diverse and endless...
Forum: Maya Basics & Newbie Lounge 13-03-2014, 01:12 PM
Replies: 11
Views: 3,027
Posted By bullet1968
My bad tweety I was pretty pissed when I wrote...

My bad tweety I was pretty pissed when I wrote it...addenda

when using the move tool...hold down 'D' plus 'V' whilst RMB for vert snap and 'D' plus 'X' whilst RMB to change the pivot point origin...
Forum: Maya Basics & Newbie Lounge 12-03-2014, 02:02 PM
Replies: 11
Views: 3,027
Posted By bullet1968
Hold CTRL and V together, drag the manipulator x...

Hold CTRL and V together, drag the manipulator x arrow with RMB held down and drag to the lateral line of verts (left edge) realease keys, pivot is now where it should be. Then hold down X key and...
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