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Posted By daphnisss On 12-07-2006 | Views: 960 Replies: 1
I know that the default amount of frames per second is set to 24, I was curious if there was a way to change it in order to make the duration of the current animation I am working on longer as it...
Posted By daphnisss On 05-08-2005 | Views: 1,409 Replies: 2
Thank you so much Matt! You just made my day :)
Posted By daphnisss On 05-08-2005 | Views: 1,409 Replies: 2
Hello!

I have finished a project and now I am in the process of doing some final touch ups, but I notice some odd things in the attribut editor and was wondering if someone has an explanation:
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Posted By daphnisss On 05-08-2005 | Views: 1,231 Replies: 5
Thank you guys for your help!
Posted By daphnisss On 04-08-2005 | Views: 2,824 Replies: 12
I dont like thsoe little plant twigs, so I'll try and change them into something different. The dragon sticks out cuz I didnt start playing with the bone structure yet, cuz it is not properly skinned.
Posted By daphnisss On 04-08-2005 | Views: 2,824 Replies: 12
I have been working on he scenery, I think I am going to go with something like this, although there are still many changes to be done for he scenery.

here is a picture of it:
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Posted By daphnisss On 04-08-2005 | Views: 2,824 Replies: 12
I don't know if there is a shortcut, I am still new to maya so there is a lot of stuff I don't know. Sorry
Posted By daphnisss On 04-08-2005 | Views: 2,824 Replies: 12
to align the polys, I used the vertixes, and then to smooth them afterwards, I went to the modeling menu, under polygons then smooth.
Posted By daphnisss On 04-08-2005 | Views: 2,824 Replies: 12
another question I have, is if there was an envelope tool for maya that would work kind of like the one in 3ds max, because the paint tool makes the scene lag a lot.
Posted By daphnisss On 03-08-2005 | Views: 2,824 Replies: 12
I am using polys, and all of the joints are parented under the root joint at the neck/back area, where I also put an Ik handle.
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