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Posted By jpardoe On 01-11-2006 | Views: 4,199 Replies: 6
I'm really struggling to recreate the image on that site you linked me to.

When i middle mouse drag the samplerInfo to the blendColours node I can't get it to connect in any way. Same happens if I...
Posted By jpardoe On 31-10-2006 | Views: 4,199 Replies: 6
or find 'samplerinfo' ?
Posted By jpardoe On 31-10-2006 | Views: 4,199 Replies: 6
Thanks. How do i create a 'flag' ?
Posted By jpardoe On 31-10-2006 | Views: 4,199 Replies: 6
I'm creating a globe with a transparent sea, so that you can see the other side.

Currently when I render it, the texture on the inside of the sphere is not displayed. It's just white.

How can i...
Posted By jpardoe On 21-10-2006 | Views: 2,050 Replies: 10
Thanks for the link. I don't think i have a problem creating the actual rope - it's getting the fabric to interact with it properly. Currently I think it's too close or colliding with the rope which...
Posted By jpardoe On 19-10-2006 | Views: 2,050 Replies: 10
Problem is, I'd like to animate it afterwards (santa's sack on the back of his sleigh, waving in the wind as he flies).

Isn't cloth the best way to do that?
Posted By jpardoe On 19-10-2006 | Views: 2,050 Replies: 10
I'm really not making myself clear...

I want to make a sack which santa carries. How?
Posted By jpardoe On 19-10-2006 | Views: 2,050 Replies: 10
Second Image Below. The ball isn't shown, but I want the thread to rise up around the ball and close it at the top - Just like a sack would be closed.

It doesn't have to animate this process, but...
Posted By jpardoe On 19-10-2006 | Views: 2,050 Replies: 10
Yeah sorry, screenshots attached. The first one is the result, and the second shows what i've tried to do with regards to 'threading' the thread between the cloth.
Posted By jpardoe On 19-10-2006 | Views: 2,050 Replies: 10
Well I assume I make a thread by extruding a circle around a cv curve, right? I'm ok with that, but if I try to get the thread to go in and out of the 'material' it screws up when i press play.
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