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Posted By rbotteon On 07-03-2005 | Views: 1,255 Replies: 0
Hello everybody...

Does anyone know how to make max clip animation of paint effects stroke obey to arclength? (now it seems to obey to parameter only).

Thanks

R.
Posted By rbotteon On 07-02-2005 | Views: 866 Replies: 0
Hello everybody...

I need some help in modeling and shading a realistic rose..
Does anyone know some good tutorial about that or can give me some good tip, I would appreciate that..

R.
Posted By rbotteon On 27-05-2004 | Views: 1,087 Replies: 2
Probably another stupid question but:...

What is the ShaderGlow1 appearing in the Hypershade material window for?

How or where do I use it?

Thanks in advance.

R.
Posted By rbotteon On 27-05-2004 | Views: 1,073 Replies: 1
Hello everybody...

Probably it's a stupid question but..:

I would like to make an object appear and disappear animating its material's transparency. The problem is that the object casts shadows...
Posted By rbotteon On 13-05-2004 | Views: 1,557 Replies: 1
Hello everybody....

Surfing the net I read tons of opinions by 3d artists saying that Maya has one of the worst renderer on the market. Most of them say that it is necessary to use a thirdy part...
Posted By rbotteon On 16-04-2004 | Views: 15,286 Replies: 12
OK. There's no way to get the kind of result I want.

It seems that the only way is to make thin polygons close to the edges....PPRRRFFFFF...

Do you know what makes me go mad? With 3DStudio...
Posted By rbotteon On 14-04-2004 | Views: 15,286 Replies: 12
With these edges split, the result after smoothing is as follows:
Posted By rbotteon On 14-04-2004 | Views: 15,286 Replies: 12
This is what I mean with split edge:
Posted By rbotteon On 14-04-2004 | Views: 15,286 Replies: 12
Ok, obviously I know split polygon. I was looking for a split EDGE.

Let me check MJPolyTools.

Thank you Pure_Morning

R.
Posted By rbotteon On 14-04-2004 | Views: 15,286 Replies: 12
Because it's not efficient if you have a bunch of edges to keep hard and if you still need to do some tweaking.

I discovered that the kind of result I want is reachable if I extract a region of...
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