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jammer_unknown
Strange Normal/bump map problem
Posted By
jammer_unknown
On 03-03-2009 | Views: 4,075 Replies: 6
Forum:
Maya Basics & Newbie Lounge
Hi Cherone,
Regarding that line/seam down the middle, The normals had been softened, indeed for the entire model. Still not sure what it was. I re-merged the vertices again but with a wider...
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Strange Normal/bump map problem
Posted By
jammer_unknown
On 02-03-2009 | Views: 4,075 Replies: 6
Forum:
Maya Basics & Newbie Lounge
Hey bluemana,
Yes that would work, I've tried it before, but does having more materials result in longer render times? Especially when you have 2 or 3 2048 textures? This is definitely another...
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Strange Normal/bump map problem
Posted By
jammer_unknown
On 28-02-2009 | Views: 4,075 Replies: 6
Forum:
Maya Basics & Newbie Lounge
Nevermind guys, aparently, there is NO easy way of adressing this problem due to the nature of Maya's UVs. Aparently games companies adress this by getting one of their engineers to create some...
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Strange Normal/bump map problem
Posted By
jammer_unknown
On 13-02-2009 | Views: 4,075 Replies: 6
Forum:
Maya Basics & Newbie Lounge
Hello,
Wondering if anyone can help me with this. Basically, I've cut my model in half and only uv mapped that half to save texture space, with the intention of mirroring it once textured and...
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