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Posted By jrm522 On 08-09-2017 | Views: 3,075 Replies: 2
what are you trying to render?
are you batch rendering?
what version of maya are using?
what renderer are you using?
if you create a fresh scene and make a cube and hit render, do you see...
Posted By jrm522 On 17-02-2014 | Views: 4,950 Replies: 7
Yeah FumeFX has the capability for great results but I don't have that sort of budget. My eventual goal with all this was to master the fluid dynamics so I could build my own dynamic clouds rig. I...
Posted By jrm522 On 14-02-2014 | Views: 4,950 Replies: 7
Fantastic, I've had a play with the SOuP stuff and there looks to be some great plugins there. Thanks for the link. I've gone back to the drawing board with fluids. I think I need to spend a lot of...
Posted By jrm522 On 14-02-2014 | Views: 4,950 Replies: 7
Hello, thanks for the quick response. I followed the tutorial along at a base res of 30 and then increased it to 150 before I cached it. The simulation changed to less than half the size of the...
Posted By jrm522 On 13-02-2014 | Views: 4,950 Replies: 7
Hello, I just have a question about the base Resolution in the fluid dynamic.
I'm working through the simply maya tutorial, and at the start of part8, I'm instructed to adjust the base resolution....
Posted By jrm522 On 10-01-2014 | Views: 2,275 Replies: 0
Forum: Programming
The nodePreset wont work from inside a loop. What am i doing wrong. If i print the same piece of code but hardcode the variable then it will work for the 1 brush... but never for more than one. Is...
Posted By jrm522 On 17-09-2013 | Views: 3,036 Replies: 1
the render current frame function seems to be looping, every time i hit render it just renders the same frame/layer/ over and over again. fairly annoying when trying to view the end result. i have...
Posted By jrm522 On 05-09-2013 | Views: 1,631 Replies: 1
Hello, i've been reading this article about unified sampling and diagnosing problems with renders, and I can't for the life of me find the diagnostics.exr it claims should be generated when the...
Posted By jrm522 On 01-09-2013 | Views: 5,688 Replies: 6
Thanks for the input guys, yeah the original mesh is a state, Il just have to try offsetting the geometry so it doesn't sit as close to its surrounding geometry, and maybe add some depth to the...
Posted By jrm522 On 30-08-2013 | Views: 1,679 Replies: 1
You could do this a hundred ways but I would start with the door and work outwards making sure all the geometry fits nicely around the door and wall and then shape the hill over the geometry. I would...
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