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scali
UVs: Screw up when I move model
Posted By
scali
On 01-12-2007 | Views: 5,326 Replies: 14
Forum:
Maya Basics & Newbie Lounge
Yeah, turns out that does it. I didn't know you meant to delete the history after, I thought you meant before. Man, that makes things work a lot better. Thanks a ton.
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UVs: Screw up when I move model
Posted By
scali
On 01-12-2007 | Views: 5,326 Replies: 14
Forum:
Maya Basics & Newbie Lounge
Delete history after UVs? I thought you meant before. Let me try that.
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UVs: Screw up when I move model
Posted By
scali
On 01-12-2007 | Views: 5,326 Replies: 14
Forum:
Maya Basics & Newbie Lounge
Here's my exact process:
I have the polygon model ready. I go to Create UVs: Automatic Mapping Options. 6 planes, fewer pieces.
Layout is into square, uniform scale mode, bounding box shell...
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UVs: Screw up when I move model
Posted By
scali
On 01-12-2007 | Views: 5,326 Replies: 14
Forum:
Maya Basics & Newbie Lounge
I just installed it today. I deleted the history, but I don't think there was a history to delete. And the answer before yours was almost useless, for all the typing that was put into it. All I'm...
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UVs: Screw up when I move model
Posted By
scali
On 30-11-2007 | Views: 5,326 Replies: 14
Forum:
Maya Basics & Newbie Lounge
I'm fairly new to maya, so forgive me for asking.
So I have my model, I select Create UVs->Automatic Mapping, then what? I don't see the projection/normal/etc options you are referring to.
...
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UVs: Screw up when I move model
Posted By
scali
On 30-11-2007 | Views: 5,326 Replies: 14
Forum:
Maya Basics & Newbie Lounge
My question is simple. Why do UV maps get all screwed up when I move the model? I assume it's because the 6 projection planes (I use automatic mapping, too lazy for otherwise) don't move, but the...
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Showing results 1 to 6 of 6