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Posted By kbrown On 13-09-2003 | Views: 139,059 Replies: 64
I just figured out that controlling things based on the distance from camera is really usefull. For example HW particles (mainly points and streaks) are sized in pixels. So no matter how far they...
Posted By kbrown On 11-09-2003 | Views: 139,059 Replies: 64
Ok here's one which I just figured out.

Driving a shader attribute with distance from camera

Let's dig in to this with an example:

1. Create a lambert shader
2. Create a ramp texture...
Posted By kbrown On 04-07-2003 | Views: 139,059 Replies: 64
Here's a little tip. If you use the seed() function you can be sure your expression with rand() functions run always the same way.


{
seed(1234);

float $foo = rand(-5, 5);
}
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