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Forum: Maya Basics & Newbie Lounge 20-10-2021, 09:08 PM
Replies: 1
Views: 177
Posted By Jay
hey Amarildo so......couple of things....has...

hey Amarildo

so......couple of things....has the glass got thickness? or is it like a single side? usually to get good glass and lighting add thickness.

secondly, you may need to turn your rays...
Forum: Maya Modeling 04-10-2021, 01:28 PM
Replies: 3
Views: 675
Posted By Jay
Squiggs excellent!!! there are mirror...

Squiggs

excellent!!!

there are mirror blendshape scripts on highend 3d so maybe worth a look for the future if you do this type of work again.

the vert re-order was the only thing I could...
Forum: Maya Modeling 04-10-2021, 09:28 AM
Replies: 3
Views: 675
Posted By Jay
once you freeze the mesh you basically reorder...

once you freeze the mesh you basically reorder the points so the transfer attributes wont work in this respect.

However...as this looks like it has been modelled symmetrically, you could try using...
Forum: Maya Basics & Newbie Lounge 17-05-2021, 02:08 PM
Replies: 2
Views: 2,457
Posted By Jay
what renderer are you using? J

what renderer are you using?

J
Forum: Maya Basics & Newbie Lounge 08-03-2021, 09:08 PM
Replies: 5
Views: 17,047
Posted By Jay
you are welcome. Theres quite a few nuggets of...

you are welcome. Theres quite a few nuggets of info people share on here...its worth sticking around

_J
Forum: Challenge Forum 16-12-2020, 11:01 AM
Replies: 162
Views: 177,399
Posted By Jay
A good challenge for everyone to do...model an...

A good challenge for everyone to do...model an everyday object...something real world that you use everyday, from around your home. Takes some photos and model it, and if you can or want to, render a...
Forum: Maya Modeling 14-12-2020, 12:02 PM
Replies: 1
Views: 7,719
Posted By Jay
Hey so a couple of things..... Is the...

Hey

so a couple of things.....

Is the model in a group? Does it have transforms or even model history, these are basic areas to check, so freeze transforms and delete history, and if you do...
Forum: Work In Progress 17-08-2019, 09:19 AM
Replies: 229
Sticky: ***TOPOLOGY***
Views: 242,121
Posted By Jay
An update to this post after a very long absence....

An update to this post after a very long absence.

I can see the point of the blades from the comment. But bear in mind this was taken from an actual scan and reprojected. With the arms up like...
Forum: Maya Basics & Newbie Lounge 01-04-2017, 07:01 PM
Replies: 7
Views: 2,026
Posted By Jay
why do you need raw? If you are looking for...

why do you need raw?

If you are looking for extra detail from the sculpt, just export the map as a 32bt exr float. You wont get any better. Its a case of tweaking settings after that
Forum: Maya Modeling 29-03-2017, 11:21 PM
Replies: 3
Views: 2,739
Posted By Jay
Thats entirely up to you....try both see whats...

Thats entirely up to you....try both see whats best for you at the end of the day

J
Forum: Maya Basics & Newbie Lounge 27-03-2017, 10:22 AM
Replies: 1
Views: 1,681
Posted By Jay
So basically you want one rig to be the same as...

So basically you want one rig to be the same as another rig?

Well you could either, edit the rig and snap the joints to each other, or recreate the rig from scratch and snap the joints again that...
Forum: Maya Modeling 25-03-2017, 11:47 PM
Replies: 3
Views: 2,739
Posted By Jay
We face problems like this all the time in VFX,...

We face problems like this all the time in VFX, where the model is simply too big to sculpt in one go. So.....the simple solution is to basically create a duplicate version and separate it out into...
Forum: Work In Progress 23-03-2017, 01:54 PM
Replies: 63
Views: 50,021
Posted By Jay
a 3d printing tute would be great. Ive covered...

a 3d printing tute would be great. Ive covered retoplogising in a couple of new tutes plus dynamesh, with a few things thrown in.

But a 3d printing, with the full set up for models would be great...
Forum: Maya Basics & Newbie Lounge 23-03-2017, 01:50 PM
Replies: 2
Views: 1,480
Posted By Jay
Scott, all sounds normal J

Scott,

all sounds normal

J
Forum: Maya Basics & Newbie Lounge 22-03-2017, 01:13 PM
Replies: 2
Views: 1,089
Posted By Jay
No probs Nilla, its pretty good isnt it.

No probs Nilla, its pretty good isnt it.
Forum: Maya Basics & Newbie Lounge 22-03-2017, 12:44 AM
Replies: 2
Views: 1,089
Posted By Jay
Animation Advice

A great article/interview from Animation Mentor of a colleague of mine from Framestore and ILM
...
Forum: Resource Lounge 21-03-2017, 09:17 AM
Replies: 33
Views: 37,174
Posted By Jay
Im sure there are some links out there we can...

Im sure there are some links out there we can find

Im currently updating the resource lounge as there are lots of dead links, so bear with it

Jay
Forum: Finished Work 20-03-2017, 01:08 PM
Replies: 4
Views: 3,833
Posted By Jay
great stuff!!!

great stuff!!!
Forum: Maya Basics & Newbie Lounge 19-03-2017, 10:04 PM
Replies: 2
Views: 1,746
Posted By Jay
Halfloaf thanks man. Yeah thats called a...

Halfloaf

thanks man. Yeah thats called a mandelbrot effect. Its actually based off a real thing. Its like a never ending pattern, theres alot of ref online and worth checking out.

The model...
Forum: Maya Modeling 19-03-2017, 03:15 PM
Replies: 3
Views: 8,968
Posted By Jay
As Samspon has replied already, the retopo tools...

As Samspon has replied already, the retopo tools in Maya are very good and quad draw will let you retain a good shape providing you you know exactly how and where to place your geometry.

We do...
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