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Posted By Red_Roxxor On 28-02-2011 | Views: 13,737 Replies: 3
Hi,
there is one thing that really annoys me every time i create a polygon or a nurb i have to drag that object on the grid instead of just creating my simply standart value object in the middle of...
Posted By Red_Roxxor On 07-12-2010 | Views: 8,216 Replies: 19
Forum: Maya Modeling
Thanks for the quick reply.
I think I didn't really get what you did. You created a simply polygon cube and cylinders and booleaned them together and afterwards you connected the cylinder edges by...
Posted By Red_Roxxor On 06-12-2010 | Views: 8,216 Replies: 19
Forum: Maya Modeling
Hi,
I'm trying to do some Lego animations but I have a really basic question befor I can start: How can i combine angular and round polygon objects?
If you know how a usual Lego brick looks like I...
Posted By Red_Roxxor On 26-11-2010 | Views: 2,012 Replies: 2
thanks for the help/quick reply
Posted By Red_Roxxor On 26-11-2010 | Views: 2,012 Replies: 2
Hi!
When I'm modeling in shaded mode and try to click on some edges or faces it always takes the edges/faces/objects on the backside of that what I really wanted to select. Is there any option where...
Posted By Red_Roxxor On 16-04-2008 | Views: 4,524 Replies: 8
Forum: Animation
ok i solved my problem. i just copyed the rocket and made it visible wehn the first animation was completed. thx for your help
Posted By Red_Roxxor On 15-04-2008 | Views: 4,524 Replies: 8
Forum: Animation
The axis are set right (i tried it in a diffrent scene and it worked). could there be a problem cause of the previous animation??. The rocket is groupet with the upper part of the luncher wich turns...
Posted By Red_Roxxor On 14-04-2008 | Views: 4,524 Replies: 8
Forum: Animation
i centered all pivots also the group pivots but it still doesn't work.
Posted By Red_Roxxor On 13-04-2008 | Views: 4,524 Replies: 8
Forum: Animation
Hi,
i've started to make an rocket luncher wich comes out of a hole in the floor. so far no problems but then i wanted to give the rocket (in the luncher) a motion path to follow but when i attach...
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