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rbotteon
Paint effects max clip animation PRBLMS..
Posted By
rbotteon
On 07-03-2005 | Views: 1,256 Replies: 0
Forum:
Lighting & Rendering
Hello everybody...
Does anyone know how to make max clip animation of paint effects stroke obey to arclength? (now it seems to obey to parameter only).
Thanks
R.
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Realistic Rose
Posted By
rbotteon
On 07-02-2005 | Views: 866 Replies: 0
Forum:
Maya Basics & Newbie Lounge
Hello everybody...
I need some help in modeling and shading a realistic rose..
Does anyone know some good tutorial about that or can give me some good tip, I would appreciate that..
R.
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Shader Glow ...
Posted By
rbotteon
On 27-05-2004 | Views: 1,087 Replies: 2
Forum:
Maya Basics & Newbie Lounge
Probably another stupid question but:...
What is the ShaderGlow1 appearing in the Hypershade material window for?
How or where do I use it?
Thanks in advance.
R.
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Shadows and transparency...
Posted By
rbotteon
On 27-05-2004 | Views: 1,074 Replies: 1
Forum:
Maya Basics & Newbie Lounge
Hello everybody...
Probably it's a stupid question but..:
I would like to make an object appear and disappear animating its material's transparency. The problem is that the object casts shadows...
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Maya renderer opinions....
Posted By
rbotteon
On 13-05-2004 | Views: 1,558 Replies: 1
Forum:
Maya Basics & Newbie Lounge
Hello everybody....
Surfing the net I read tons of opinions by 3d artists saying that Maya has one of the worst renderer on the market. Most of them say that it is necessary to use a thirdy part...
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Hard edges after smoothing polygons
Posted By
rbotteon
On 16-04-2004 | Views: 15,286 Replies: 12
Forum:
Maya Basics & Newbie Lounge
OK. There's no way to get the kind of result I want.
It seems that the only way is to make thin polygons close to the edges....PPRRRFFFFF...
Do you know what makes me go mad? With 3DStudio...
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Hard edges after smoothing polygons
Posted By
rbotteon
On 14-04-2004 | Views: 15,286 Replies: 12
Forum:
Maya Basics & Newbie Lounge
With these edges split, the result after smoothing is as follows:
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Hard edges after smoothing polygons
Posted By
rbotteon
On 14-04-2004 | Views: 15,286 Replies: 12
Forum:
Maya Basics & Newbie Lounge
This is what I mean with split edge:
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Hard edges after smoothing polygons
Posted By
rbotteon
On 14-04-2004 | Views: 15,286 Replies: 12
Forum:
Maya Basics & Newbie Lounge
Ok, obviously I know split polygon. I was looking for a split EDGE.
Let me check MJPolyTools.
Thank you Pure_Morning
R.
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Hard edges after smoothing polygons
Posted By
rbotteon
On 14-04-2004 | Views: 15,286 Replies: 12
Forum:
Maya Basics & Newbie Lounge
Because it's not efficient if you have a bunch of edges to keep hard and if you still need to do some tweaking.
I discovered that the kind of result I want is reachable if I extract a region of...
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