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Posted By SilverFeather On 27-06-2015 | Views: 12,460 Replies: 26
If it's this, it was already maxed out. I don't know where else to look for increasing the ray limit.
http://i.imgur.com/78tsXLi.png
Posted By SilverFeather On 27-06-2015 | Views: 12,460 Replies: 26
These are the raw renders for specular and diffuse with Blinn.
http://simplymaya.com/forum/attachment.php?attachmentid=56739&stc=1&d=1434982326...
Posted By SilverFeather On 27-06-2015 | Views: 12,460 Replies: 26
I haven't used the mia_material_x_passes yet, I'll do that tomorrow along with what Gen suggested about extruding the glass.

If you mean use the alpha of the diffuse as a mask, I'd still end up...
Posted By SilverFeather On 26-06-2015 | Views: 12,460 Replies: 26
I've tried compositing the specular's separate render (while I was using Blinn) but what I get is a black background with it, and if I overlay that on the hourglass that has transparent background...
Posted By SilverFeather On 25-06-2015 | Views: 12,460 Replies: 26
I'm using 2012, I don't think my PC can handle Maya 2014.
Posted By SilverFeather On 24-06-2015 | Views: 12,460 Replies: 26
In this hourglass' case I just needed a certain type of refraction so it would not morph the sand inside. If I try 1.5 the result is pretty weird. I mean look at how the refraction is on these real...
Posted By SilverFeather On 24-06-2015 | Views: 12,460 Replies: 26
The alpha channel looks like this, so it does not cover the areas I'd like covered. Must be because my glass is made of a blinn with low transparency. The specular does not show where transparency is...
Posted By SilverFeather On 23-06-2015 | Views: 12,460 Replies: 26
Thank you. I have attached it to this post.
Posted By SilverFeather On 22-06-2015 | Views: 12,460 Replies: 26
Yeah but how would I composite the specular? (what I meant by this is - I have tried all possible operations when overlaying the two files, I only end up with a faint rectangular background, which...
Posted By SilverFeather On 22-06-2015 | Views: 12,460 Replies: 26
In the alpha channel I only see the hourglass' shape as white but the specular is in no way displayed as white in the alpha mode. When I've made a render pass export, this is what I ended up with. As...
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