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Posted By featherlight53 On 20-06-2014 | Views: 3,762 Replies: 4
One more bump. Doesn't anyone know how this is done?
Posted By featherlight53 On 02-06-2014 | Views: 3,762 Replies: 4
Anyone? I've having a devil of a time figuring out how to do this, and I really need it done for the project I'm working on...
Posted By featherlight53 On 29-05-2014 | Views: 3,762 Replies: 4
Ok, I know this is a beginner question, and I've actually done this before, I just can't for some reason remember how.

What I need to do is render each object in the scene to a different photoshop...
Posted By featherlight53 On 02-02-2013 | Views: 3,016 Replies: 2
Brilliant! Thanks this works.
Posted By featherlight53 On 01-02-2013 | Views: 3,016 Replies: 2
See the attached picture for info. I would like to know how to attach polygons to a skeleton like they are in this file. Is this just a smooth bind? How did the polygons get into the joint hierarchy?...
Posted By featherlight53 On 21-08-2012 | Views: 1,748 Replies: 1
NM I got it figured out.
Posted By featherlight53 On 21-08-2012 | Views: 1,748 Replies: 1
I have a misss simple shader that is rendering fine with MR and with the MasterBeauty pass, but it will not render correctly on it's own contribution map. The beauty pass for that map just comes out...
Posted By featherlight53 On 09-08-2012 | Views: 15,384 Replies: 10
Ah yes! That was it! Not only did I have to reduce the filter offset, I had to reduce it all the way down to 0 (0.05 did not render the bump map at all). Just an interesting anecdote.

Thanks for...
Posted By featherlight53 On 09-08-2012 | Views: 15,384 Replies: 10
Pixelza - what version of Maya are you using? I'm using 2012 - maybe that's the problem.

honestdom - I've done some google searches and tried playing with a few settings, to no avail. Most threads...
Posted By featherlight53 On 08-08-2012 | Views: 15,384 Replies: 10
Yep, it was checked already. Any other ideas?
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