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Posted By Timo79 On 28-12-2008 | Views: 4,096 Replies: 3
I've found it's easy enough to fake, using a bit of maths.

Create sphere. Then Triangulate (Polygons > Mesh > Triangulate.)

Then switch to edit vertex mode, and grab the vertexes on each...
Posted By Timo79 On 26-12-2008 | Views: 4,096 Replies: 3
Hi,

I noticed that Maya uses trapezoid (four sided) polygons. When triangulated (Polygons > Mesh > Triangulate) Maya simply splits each quad polygon into 4 sub triangles, like this:
...
Posted By Timo79 On 23-09-2008 | Views: 14,976 Replies: 5
Forgot to mention I'm using an old version of PaintShop Pro for the graphics, and don't have Illustrator.

I made a mistake, in that Imagine3D could only import 2-colour images, where it would...
Posted By Timo79 On 22-09-2008 | Views: 1,169 Replies: 3
Pressing 4 will turn off any shading, and pressing 1 will use fewer facets (on nurbs objects) to preview within the views.

You could also use groups to group similar objects, and then turn off...
Posted By Timo79 On 22-09-2008 | Views: 14,976 Replies: 5
Used to be able to do this on a program called Imagine3D on my Amiga last millennium.

I'd like to import a PNG or GIF image with transparent regions, like a logo or a picture of text, and have it...
Posted By Timo79 On 06-09-2008 | Views: 1,055 Replies: 1
I used to do this using the "Imagine 3D" ray-tracing package on the Amiga last century (lol!), but have just got into Maya ...

In Imagine3D I used to be able to create an axis (a pivot) and treat...
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