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Posted By Auilix On 09-03-2013 | Views: 2,307 Replies: 0
Forum: Animation
Hi all

So, I've been working a simple cartoonish character with kind of chunky polygonal hair. Using this tutorial about how to make grass move with Hair dynamics - https://vimeo.com/6044700 - I...
Posted By Auilix On 10-02-2013 | Views: 6,974 Replies: 2
And another update, I decided to try redoing the UVs from scratch by trying to recut the meshes, but I started with the shoe, adding it to the UV set (with copy to uv set), then marking the edges and...
Posted By Auilix On 10-02-2013 | Views: 6,974 Replies: 2
Howdy all

So, I was working on my toonish humaniod model and I cut, unfold and tweaked the UVs made the following UV set, which I painted in photoshop and then imported as the body texture in...
Posted By Auilix On 05-02-2013 | Views: 7,197 Replies: 6
Forum: Maya Modeling
Sorry to follow up with a somewhat irrelevant topic, but I had two more questions regarding this model -

Firstly, as stwert had mentioned about about having the cloths on the same mesh, I was...
Posted By Auilix On 05-02-2013 | Views: 7,197 Replies: 6
Forum: Maya Modeling
Oh man wait, I think I figured it out! stwert, you'd mention using a different UV projection method and I guess mine must have been set on the wrong kind of projection, when I selected planar, it...
Posted By Auilix On 05-02-2013 | Views: 7,197 Replies: 6
Forum: Maya Modeling
Thanks for the reply guys!



It is currently all one object. Again, I wasn't sure how to go about this because I had been watching a tutorial (for maya) where the person blocked out a character...
Posted By Auilix On 05-02-2013 | Views: 7,197 Replies: 6
Forum: Maya Modeling
Hi All -
Not sure if I can put this in this area but... Here goes!

I made a sort of simplified humanoid character and I tried to UV unwrap it. This is only maybe the second time I've done this...
Posted By Auilix On 24-01-2013 | Views: 5,439 Replies: 1
Forum: Animation
I've attached some screenshots of what I mean here - the tail, back, and neck area all have IK Spline Handles on them, but in the example, I move the back cluster and the neck jitters around wildly,...
Posted By Auilix On 23-01-2013 | Views: 5,439 Replies: 1
Forum: Animation
Hey All,

Sorry for posting this here, wasn't sure if this belonged in the newbies forum or here, so here goes!

I've been rigging a four-legged creature (a toony dragon) as my first character...
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