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Search: Posts Made By: Miercoles
Posted By Miercoles On 26-09-2005 | Views: 2,952 Replies: 16
Just a quick update. Im satisfied with the basic color map and am moving on to blurring edges, adding color variations, tweaking the bump map, highlights etc. and then adding a basic ground plane.
Posted By Miercoles On 22-09-2005 | Views: 2,952 Replies: 16
Figured it out...I deleted some overlapping faces and sewed up some disconnected UVs. This fixed most of the distortion, but the smoothing algorithm still caused a slight problem easily fixed in the...
Posted By Miercoles On 22-09-2005 | Views: 2,952 Replies: 16
When I smooth the plane in a couple areas the UVs shoot off the screen in the UV texture window, resulting in a distortion. I've checked to make sure all the vertices are merged together and the...
Posted By Miercoles On 09-09-2005 | Views: 2,952 Replies: 16
First Pass of the Color Map and Decals. Now I am really venturing into unknown territory for I definitely have not textured anything for awhile :)
Posted By Miercoles On 09-09-2005 | Views: 2,952 Replies: 16
I never heard of Negative Scaling of UVs, but will check it out today while working on the decals and color map. I threw out the Bearcat model simply because it has an open nose cone and I couldn't...
Posted By Miercoles On 09-09-2005 | Views: 2,006 Replies: 10
Wow thanks Swanky. Sorry about being a bit angry earlier. Ill check out the tutorials as soon as I finish the p-40 Tomahawk.
Posted By Miercoles On 07-09-2005 | Views: 2,952 Replies: 16
I checked the normals for the whole plane and found them all to be pointing out correctly. So I reversed the normals on the top part of the wing where the problem was occuring and the bump map...
Posted By Miercoles On 07-09-2005 | Views: 2,952 Replies: 16
Working on the bump map now...
Posted By Miercoles On 05-09-2005 | Views: 2,006 Replies: 10
Y'know, maybe I should have worded it differently and asked "What Maya, Z-Brush Workflow Tutorials Do you guys use? What are the links?" Yet instead of taking a few minutes to write down something...
Posted By Miercoles On 03-09-2005 | Views: 2,006 Replies: 10
I am updating my portfolio and need to learn more about normal mapping. I am looking at purchasing Z-Brush for creating the High Poly Meshes but have not found any tutorials on Maya/Zbrush...
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